# create master class for rpsg class RockPaperScissorsGame require "rpsg/version.rb" require "Constants.rb" protected_methods :Constants class << self # add continue method for asking the user if they want to play rock paper scissors def continue(str1,str2,str3) puts str1 print str2 gets puts str3 end end # print out strings continue("You are about to enter a rock-paper-scissors best of 3 match.", "Press the return/enter key to continue...", "") # initialize variables def initialize # initialize variables and set all equal to zero @player_score = @computer_score = @ties = 0 end # define play method, this will be the main function for playing rock paper scissors def play(winning_score) # make while loop while @player_score < winning_score && @computer_score < winning_score puts "Player score: #{@player_score}, " + "Computer score: #{@computer_score}, Ties: #{@ties}.\n" player = PrivateMethods.player_choice computer = Constants::COMPUTER_CHOICES.sample # chooses a random option puts "\nPlayer chooses #{player.to_s.downcase}." puts "Computer chooses #{computer.to_s.downcase}.\n" case PrivateMethods.player_outcome [player, computer] when :WIN puts "\n#{player.to_s.capitalize} beats #{computer.to_s.downcase}, player wins the round.\n" @player_score += 1 when :LOSE puts "\n#{computer.to_s.capitalize} beats #{player.to_s.downcase}, computer wins the round.\n" @computer_score += 1 else puts "\nTie, choose again\n" @ties += 1 end end puts "\nFinal score: player: #{@player_score}, " + "computer: #{@computer_score} (ties: #{@ties}).\n" case PrivateMethods.final_outcome(@player_score, @computer_score) when :WIN puts "\nPlayer wins!" when :LOSE puts "\nComputer wins!" else puts "\nIt's a tie!" end gets end require "PrivateMethods.rb" private_methods :PrivateMethods end RockPaperScissorsGame.new.play(2) # best out of 3