require 'puppet/util/platform'
module Puppet::Util::Colors
BLACK = {:console => "\e[0;30m", :html => "color: #FFA0A0" }
RED = {:console => "\e[0;31m", :html => "color: #FFA0A0" }
GREEN = {:console => "\e[0;32m", :html => "color: #00CD00" }
YELLOW = {:console => "\e[0;33m", :html => "color: #FFFF60" }
BLUE = {:console => "\e[0;34m", :html => "color: #80A0FF" }
MAGENTA = {:console => "\e[0;35m", :html => "color: #FFA500" }
CYAN = {:console => "\e[0;36m", :html => "color: #40FFFF" }
WHITE = {:console => "\e[0;37m", :html => "color: #FFFFFF" }
HBLACK = {:console => "\e[1;30m", :html => "color: #FFA0A0" }
HRED = {:console => "\e[1;31m", :html => "color: #FFA0A0" }
HGREEN = {:console => "\e[1;32m", :html => "color: #00CD00" }
HYELLOW = {:console => "\e[1;33m", :html => "color: #FFFF60" }
HBLUE = {:console => "\e[1;34m", :html => "color: #80A0FF" }
HMAGENTA = {:console => "\e[1;35m", :html => "color: #FFA500" }
HCYAN = {:console => "\e[1;36m", :html => "color: #40FFFF" }
HWHITE = {:console => "\e[1;37m", :html => "color: #FFFFFF" }
BG_RED = {:console => "\e[0;41m", :html => "background: #FFA0A0"}
BG_GREEN = {:console => "\e[0;42m", :html => "background: #00CD00"}
BG_YELLOW = {:console => "\e[0;43m", :html => "background: #FFFF60"}
BG_BLUE = {:console => "\e[0;44m", :html => "background: #80A0FF"}
BG_MAGENTA = {:console => "\e[0;45m", :html => "background: #FFA500"}
BG_CYAN = {:console => "\e[0;46m", :html => "background: #40FFFF"}
BG_WHITE = {:console => "\e[0;47m", :html => "background: #FFFFFF"}
BG_HRED = {:console => "\e[1;41m", :html => "background: #FFA0A0"}
BG_HGREEN = {:console => "\e[1;42m", :html => "background: #00CD00"}
BG_HYELLOW = {:console => "\e[1;43m", :html => "background: #FFFF60"}
BG_HBLUE = {:console => "\e[1;44m", :html => "background: #80A0FF"}
BG_HMAGENTA = {:console => "\e[1;45m", :html => "background: #FFA500"}
BG_HCYAN = {:console => "\e[1;46m", :html => "background: #40FFFF"}
BG_HWHITE = {:console => "\e[1;47m", :html => "background: #FFFFFF"}
RESET = {:console => "\e[0m", :html => "" }
Colormap = {
:debug => WHITE,
:info => GREEN,
:notice => CYAN,
:warning => YELLOW,
:err => HMAGENTA,
:alert => RED,
:emerg => HRED,
:crit => HRED,
:black => BLACK,
:red => RED,
:green => GREEN,
:yellow => YELLOW,
:blue => BLUE,
:magenta => MAGENTA,
:cyan => CYAN,
:white => WHITE,
:hblack => HBLACK,
:hred => HRED,
:hgreen => HGREEN,
:hyellow => HYELLOW,
:hblue => HBLUE,
:hmagenta => HMAGENTA,
:hcyan => HCYAN,
:hwhite => HWHITE,
:bg_red => BG_RED,
:bg_green => BG_GREEN,
:bg_yellow => BG_YELLOW,
:bg_blue => BG_BLUE,
:bg_magenta => BG_MAGENTA,
:bg_cyan => BG_CYAN,
:bg_white => BG_WHITE,
:bg_hred => BG_HRED,
:bg_hgreen => BG_HGREEN,
:bg_hyellow => BG_HYELLOW,
:bg_hblue => BG_HBLUE,
:bg_hmagenta => BG_HMAGENTA,
:bg_hcyan => BG_HCYAN,
:bg_hwhite => BG_HWHITE,
:reset => { :console => "\e[m", :html => "" }
}
# We define console_has_color? at load time since it's checking the
# underlying platform which will not change, and we don't want to perform
# the check every time we use logging
if Puppet::Util::Platform.windows?
# We're on windows, need win32console for color to work
begin
require 'win32console'
require 'windows/wide_string'
# The win32console gem uses ANSI functions for writing to the console
# which doesn't work for unicode strings, e.g. module tool. Ruby 1.9
# does the same thing, but doesn't account for ANSI escape sequences
class WideConsole < Win32::Console
WriteConsole = Win32API.new( "kernel32", "WriteConsoleW", ['l', 'p', 'l', 'p', 'p'], 'l' )
WriteConsoleOutputCharacter = Win32API.new( "kernel32", "WriteConsoleOutputCharacterW", ['l', 'p', 'l', 'l', 'p'], 'l' )
def initialize(t = nil)
super(t)
end
def WriteChar(str, col, row)
dwWriteCoord = (row << 16) + col
lpNumberOfCharsWritten = ' ' * 4
utf16, nChars = string_encode(str)
WriteConsoleOutputCharacter.call(@handle, utf16, nChars, dwWriteCoord, lpNumberOfCharsWritten)
lpNumberOfCharsWritten.unpack('L')
end
def Write(str)
written = 0.chr * 4
reserved = 0.chr * 4
utf16, nChars = string_encode(str)
WriteConsole.call(@handle, utf16, nChars, written, reserved)
end
if String.method_defined?("encode")
def string_encode(str)
wstr = str.encode('UTF-16LE')
[wstr, wstr.length]
end
else
require 'iconv'
def string_encode(str)
wstr = Iconv.conv('UTF-16LE', 'UTF-8', str)
[wstr, wstr.length/2]
end
end
end
# Override the win32console's IO class so we can supply
# our own Console class
class WideIO < Win32::Console::ANSI::IO
def initialize(fd_std = :stdout)
super(fd_std)
handle = FD_STD_MAP[fd_std][1]
@Out = WideConsole.new(handle)
end
end
$stdout = WideIO.new(:stdout)
$stderr = WideIO.new(:stderr)
rescue LoadError
def console_has_color?
false
end
else
def console_has_color?
true
end
end
else
# On a posix system we can just enable it
def console_has_color?
true
end
end
def colorize(color, str)
case Puppet[:color]
when true, :ansi, "ansi", "yes"
if console_has_color?
console_color(color, str)
else
str
end
when :html, "html"
html_color(color, str)
else
str
end
end
def console_color(color, str)
Colormap[color][:console] +
str.gsub(RESET[:console], Colormap[color][:console]) +
RESET[:console]
end
def html_color(color, str)
span = '' % Colormap[color][:html]
"#{span}%s" % str.gsub(//, "\\0#{span}")
end
end