/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* * Main authors: * Christian Schulte * * Copyright: * Christian Schulte, 2008 * * Last modified: * $Date: 2008-07-11 09:29:47 +0200 (Fri, 11 Jul 2008) $ by $Author: tack $ * $Revision: 7286 $ * * This file is part of Gecode, the generic constraint * development environment: * http://www.gecode.org * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ namespace Gecode { namespace Iter { namespace Values { /** * \brief Value iterator for mapping values of a value iterator * * If \a strict is true, the values obtained by mapping must be * strictly increasing (that is, no duplicates). * * \ingroup FuncIterValues */ template class Map { private: /// Input iterator I i; /// Mapping object M m; public: /// \name Constructors and initialization //@{ /// Default constructor Map(void); /// Initialize with values from \a i Map(I& i); /// Initialize with values from \a i and map \a m Map(I& i, const M& m); /// Initialize with values from \a i void init(I& i); /// Initialize with values from \a i and map \a m void init(I& i, const M& m); //@} /// \name Iteration control //@{ /// Test whether iterator is still at a value or done bool operator()(void) const; /// Move iterator to next value (if possible) void operator++(void); //@} /// \name Value access //@{ /// Return current value int val(void) const; //@} }; template forceinline Map::Map(void) {} template forceinline Map::Map(I& i0) : i(i0) {} template forceinline Map::Map(I& i0, const M& m0) : i(i0), m(m0) {} template forceinline void Map::init(I& i0) { i=i0; } template forceinline void Map::init(I& i0, const M& m0) { i=i0; m=m0; } template forceinline void Map::operator++(void) { if (strict) { ++i; } else { int n=m.val(i.val()); do { ++i; } while (i() && (n == m.val(i.val()))); } } template forceinline bool Map::operator()(void) const { return i(); } template forceinline int Map::val(void) const { return m.val(i.val()); } }}} // STATISTICS: iter-any