/* * __ .__ .__ ._____. * _/ |_ _______ __|__| ____ | | |__\_ |__ ______ * \ __\/ _ \ \/ / |/ ___\| | | || __ \ / ___/ * | | ( <_> > <| \ \___| |_| || \_\ \\___ \ * |__| \____/__/\_ \__|\___ >____/__||___ /____ > * \/ \/ \/ \/ * * Copyright (c) 2006-2011 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ package toxi.geom.mesh.subdiv; import java.util.ArrayList; import java.util.List; import toxi.geom.Vec3D; import toxi.geom.mesh.WingedEdge; /** * This subdivision strategy splits an edge in two equal halves at its mid * point. The midpoint itself is being displaced, however, in the direction of * the vector going from the configured reference point (often the mesh centroid * is used) towards the edge midpoint. The displacement amount is configurable * as fraction of the original edge length. So given that: * *
 * M = edge midpoint
 * R = reference point
 * l = edge length
 * a = displacement amplification factor
 * 
 * D  = normalized(M-R)
 * M' = M + D * a * l
 * 
*/ public class MidpointDisplacementSubdivision extends DisplacementSubdivision { /** * */ public Vec3D centroid; /** * * @param centroid * @param amount */ public MidpointDisplacementSubdivision(Vec3D centroid, float amount) { super(amount); this.centroid = centroid; } @Override public List computeSplitPoints(WingedEdge edge) { Vec3D mid = edge.getMidPoint(); // Vec3D mid = edge.a.interpolateTo(edge.b, 0.25f); Vec3D n = mid.sub(centroid).normalizeTo(amp * edge.getLength()); List points = new ArrayList<>(1); points.add(mid.addSelf(n)); return points; } }