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Contents
require 'studio_game/clumsy_player' module StudioGame describe ClumsyPlayer do before(:example) do $stdout = StringIO.new @initial_health = 100 @boost_factor = 5 @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor) end it "only gets half the point value for each treasure" do expect(@player.points).to eq(0) hammer = Treasure.new(:hammer, 50) @player.found_treasure(hammer) @player.found_treasure(hammer) @player.found_treasure(hammer) expect(@player.points).to eq(75) crowbar = Treasure.new(:crowbar, 400) @player.found_treasure(crowbar) expect(@player.points).to eq(275) yielded = [] @player.each_found_treasure do |treasure| yielded << treasure end expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]) end it "has a boost factor" do expect(@player.boost_factor).to eq(5) end it "gets w00ted a specified boost_factor of times" do @player.w00t expect(@player.health).to eq(@initial_health + 15 * @boost_factor) end end end
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
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pragma_studio_game-1.0.0 | spec/studio_game/clumsy_player_spec.rb |