/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* * Main authors: * Christian Schulte * * Copyright: * Christian Schulte, 2004 * * Last modified: * $Date: 2007-09-11 15:58:22 +0200 (Tue, 11 Sep 2007) $ by $Author: schulte $ * $Revision: 4973 $ * * This file is part of Gecode, the generic constraint * development environment: * http://www.gecode.org * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ namespace Gecode { namespace Iter { namespace Ranges { /** * \brief Base for range iterators with explicit min and max * * The iterator provides members \a mi and \a ma for storing the * limits of the currently iterated range. The iterator * continues until \a mi becomes greater than \a ma. The member function * finish does exactly that. * * \ingroup FuncIterRanges */ class MinMax { protected: /// Minimum of current range int mi; /// Maximum of current range int ma; /// %Set range such that iteration stops void finish(void); public: /// \name Constructors and initialization //@{ /// Default constructor MinMax(void); /// Initialize with range \a min to \a max MinMax(int min, int max); //@} /// \name Iteration control //@{ /// Test whether iterator is still at a range or done bool operator()(void) const; //@} /// \name Range access //@{ /// Return smallest value of range int min(void) const; /// Return largest value of range int max(void) const; /// Return width of range (distance between minimum and maximum) unsigned int width(void) const; //@} }; forceinline void MinMax::finish(void) { mi = 1; ma = 0; } forceinline MinMax::MinMax(void) {} forceinline MinMax::MinMax(int min, int max) : mi(min), ma(max) {} forceinline bool MinMax::operator()(void) const { return mi <= ma; } forceinline int MinMax::min(void) const { return mi; } forceinline int MinMax::max(void) const { return ma; } forceinline unsigned int MinMax::width(void) const { return static_cast(ma-mi)+1; } }}} // STATISTICS: iter-any