[#S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type" Camera: name" Base: sizeiY: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; iAS; ;i;i;F; " SInt32; " m_FileID; i ; i; iAS; ;i;i;F; " SInt32; " m_PathID; i ; i; iAS; ;i;i;F; " UInt8; "m_Enabled; i; i ; iAS; ;i;i;F; " UInt32; "m_ClearFlags; i ; i ; iS; ;i;i;F; "ColorRGBA; "m_BackGroundColor; i; i ; i S; ;i;i;F; " float; "r; i ; i ; i S; ;i;i;F; " float; "g; i ; i ; i S; ;i;i;F; " float; "b; i ; i; i S; ;i;i;F; " float; "a; i ; i; i S; ;i;i;F; " Rectf; "m_NormalizedViewPortRect; i; i; iS; ;i;i;F; " float; "x; i ; i; iS; ;i;i;F; " float; "y; i ; i; iS; ;i;i;F; " float; " width; i ; i; iS; ;i;i;F; " float; " height; i ; i; iS; ;i;i;F; " float; "near clip plane; i ; i; iS; ;i;i;F; " float; "far clip plane; i ; i; iS; ;i;i;F; " float; "field of view; i ; i; iS; ;i;i;F; " bool; "orthographic; i; i; i@S; ;i;i;F; " float; "orthographic size; i ; i; iS; ;i;i;F; " float; " m_Depth; i ; i; iS; ;i;i;F; " BitField; "m_CullingMask; i ; i; iS; ;i;i;F; " UInt32; " m_Bits; i ; i; i@S; ;i;i;F; " SInt32; "m_RenderingPath; i ; i; iS; ;i;i;F; "PPtr; "m_TargetTexture; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iS; ;i;i;F; " bool; " m_HDR; i; i!; iS; ;i;i;F; " bool; "m_OcclusionCulling; i; i"; i