=begin Copyright (c) 2019 Aspose Pty Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. =end require 'date' module AsposeSlidesCloud # Represents reflection effect class ReflectionEffect < BaseObject # direction attr_accessor :direction # fade direction attr_accessor :fade_direction # distance attr_accessor :distance # blur radius attr_accessor :blur_radius # scale horizontal attr_accessor :scale_horizontal # scale vertical attr_accessor :scale_vertical # skew horizontal attr_accessor :skew_horizontal # skew vertical attr_accessor :skew_vertical # start pos alpha attr_accessor :start_pos_alpha # end pos alpha attr_accessor :end_pos_alpha # start reflection opacity attr_accessor :start_reflection_opacity # end reflection opacity attr_accessor :end_reflection_opacity # rectangle alignment attr_accessor :rectangle_align # true if the reflection should rotate with the shape when the shape is rotated attr_accessor :rotate_shadow_with_shape # Attribute mapping from ruby-style variable name to JSON key. def self.attribute_map { :'direction' => :'Direction', :'fade_direction' => :'FadeDirection', :'distance' => :'Distance', :'blur_radius' => :'BlurRadius', :'scale_horizontal' => :'ScaleHorizontal', :'scale_vertical' => :'ScaleVertical', :'skew_horizontal' => :'SkewHorizontal', :'skew_vertical' => :'SkewVertical', :'start_pos_alpha' => :'StartPosAlpha', :'end_pos_alpha' => :'EndPosAlpha', :'start_reflection_opacity' => :'StartReflectionOpacity', :'end_reflection_opacity' => :'EndReflectionOpacity', :'rectangle_align' => :'RectangleAlign', :'rotate_shadow_with_shape' => :'RotateShadowWithShape', } end # Attribute type mapping. def self.swagger_types { :'direction' => :'Float', :'fade_direction' => :'Float', :'distance' => :'Float', :'blur_radius' => :'Float', :'scale_horizontal' => :'Float', :'scale_vertical' => :'Float', :'skew_horizontal' => :'Float', :'skew_vertical' => :'Float', :'start_pos_alpha' => :'Float', :'end_pos_alpha' => :'Float', :'start_reflection_opacity' => :'Float', :'end_reflection_opacity' => :'Float', :'rectangle_align' => :'String', :'rotate_shadow_with_shape' => :'BOOLEAN', } end # Initializes the object # @param [Hash] attributes Model attributes in the form of hash def initialize(attributes = {}) return unless attributes.is_a?(Hash) # convert string to symbol for hash key attributes = attributes.each_with_object({}) { |(k, v), h| h[k.to_sym] = v } if attributes.has_key?(:'Direction') self.direction = attributes[:'Direction'] end if attributes.has_key?(:'FadeDirection') self.fade_direction = attributes[:'FadeDirection'] end if attributes.has_key?(:'Distance') self.distance = attributes[:'Distance'] end if attributes.has_key?(:'BlurRadius') self.blur_radius = attributes[:'BlurRadius'] end if attributes.has_key?(:'ScaleHorizontal') self.scale_horizontal = attributes[:'ScaleHorizontal'] end if attributes.has_key?(:'ScaleVertical') self.scale_vertical = attributes[:'ScaleVertical'] end if attributes.has_key?(:'SkewHorizontal') self.skew_horizontal = attributes[:'SkewHorizontal'] end if attributes.has_key?(:'SkewVertical') self.skew_vertical = attributes[:'SkewVertical'] end if attributes.has_key?(:'StartPosAlpha') self.start_pos_alpha = attributes[:'StartPosAlpha'] end if attributes.has_key?(:'EndPosAlpha') self.end_pos_alpha = attributes[:'EndPosAlpha'] end if attributes.has_key?(:'StartReflectionOpacity') self.start_reflection_opacity = attributes[:'StartReflectionOpacity'] end if attributes.has_key?(:'EndReflectionOpacity') self.end_reflection_opacity = attributes[:'EndReflectionOpacity'] end if attributes.has_key?(:'RectangleAlign') self.rectangle_align = attributes[:'RectangleAlign'] end if attributes.has_key?(:'RotateShadowWithShape') self.rotate_shadow_with_shape = attributes[:'RotateShadowWithShape'] end end # Show invalid properties with the reasons. Usually used together with valid? # @return Array for valid properties with the reasons def list_invalid_properties invalid_properties = Array.new if @direction.nil? invalid_properties.push('invalid value for "direction", direction cannot be nil.') end if @fade_direction.nil? invalid_properties.push('invalid value for "fade_direction", fade_direction cannot be nil.') end if @distance.nil? invalid_properties.push('invalid value for "distance", distance cannot be nil.') end if @blur_radius.nil? invalid_properties.push('invalid value for "blur_radius", blur_radius cannot be nil.') end if @scale_horizontal.nil? invalid_properties.push('invalid value for "scale_horizontal", scale_horizontal cannot be nil.') end if @scale_vertical.nil? invalid_properties.push('invalid value for "scale_vertical", scale_vertical cannot be nil.') end if @skew_horizontal.nil? invalid_properties.push('invalid value for "skew_horizontal", skew_horizontal cannot be nil.') end if @skew_vertical.nil? invalid_properties.push('invalid value for "skew_vertical", skew_vertical cannot be nil.') end if @start_pos_alpha.nil? invalid_properties.push('invalid value for "start_pos_alpha", start_pos_alpha cannot be nil.') end if @end_pos_alpha.nil? invalid_properties.push('invalid value for "end_pos_alpha", end_pos_alpha cannot be nil.') end if @start_reflection_opacity.nil? invalid_properties.push('invalid value for "start_reflection_opacity", start_reflection_opacity cannot be nil.') end if @end_reflection_opacity.nil? invalid_properties.push('invalid value for "end_reflection_opacity", end_reflection_opacity cannot be nil.') end if @rectangle_align.nil? invalid_properties.push('invalid value for "rectangle_align", rectangle_align cannot be nil.') end if @rotate_shadow_with_shape.nil? invalid_properties.push('invalid value for "rotate_shadow_with_shape", rotate_shadow_with_shape cannot be nil.') end invalid_properties end # Check to see if the all the properties in the model are valid # @return true if the model is valid def valid? return false if @direction.nil? return false if @fade_direction.nil? return false if @distance.nil? return false if @blur_radius.nil? return false if @scale_horizontal.nil? return false if @scale_vertical.nil? return false if @skew_horizontal.nil? return false if @skew_vertical.nil? return false if @start_pos_alpha.nil? return false if @end_pos_alpha.nil? return false if @start_reflection_opacity.nil? return false if @end_reflection_opacity.nil? return false if @rectangle_align.nil? rectangle_align_validator = EnumAttributeValidator.new('String', ['TopLeft', 'Top', 'TopRight', 'Left', 'Center', 'Right', 'BottomLeft', 'Bottom', 'BottomRight', 'NotDefined']) return false unless rectangle_align_validator.valid?(@rectangle_align) return false if @rotate_shadow_with_shape.nil? true end # Custom attribute writer method checking allowed values (enum). # @param [Object] rectangle_align Object to be assigned def rectangle_align=(rectangle_align) validator = EnumAttributeValidator.new('String', ['TopLeft', 'Top', 'TopRight', 'Left', 'Center', 'Right', 'BottomLeft', 'Bottom', 'BottomRight', 'NotDefined']) unless validator.valid?(rectangle_align) fail ArgumentError, 'invalid value for "rectangle_align", must be one of #{validator.allowable_values}.' end @rectangle_align = rectangle_align end # Checks equality by comparing each attribute. # @param [Object] Object to be compared def ==(o) return true if self.equal?(o) self.class == o.class && direction == o.direction && fade_direction == o.fade_direction && distance == o.distance && blur_radius == o.blur_radius && scale_horizontal == o.scale_horizontal && scale_vertical == o.scale_vertical && skew_horizontal == o.skew_horizontal && skew_vertical == o.skew_vertical && start_pos_alpha == o.start_pos_alpha && end_pos_alpha == o.end_pos_alpha && start_reflection_opacity == o.start_reflection_opacity && end_reflection_opacity == o.end_reflection_opacity && rectangle_align == o.rectangle_align && rotate_shadow_with_shape == o.rotate_shadow_with_shape end # @see the `==` method # @param [Object] Object to be compared def eql?(o) self == o end # Calculates hash code according to all attributes. # @return [Fixnum] Hash code def hash [direction, fade_direction, distance, blur_radius, scale_horizontal, scale_vertical, skew_horizontal, skew_vertical, start_pos_alpha, end_pos_alpha, start_reflection_opacity, end_reflection_opacity, rectangle_align, rotate_shadow_with_shape].hash end end end