require File.expand_path(File.dirname(__FILE__) + '/spec_helper') require File.expand_path(File.dirname(__FILE__) + '/models') describe IsParanoid do before(:each) do Android.delete_all Person.delete_all Component.delete_all @luke = Person.create(:name => 'Luke Skywalker') @r2d2 = Android.create(:name => 'R2D2', :owner_id => @luke.id) @c3p0 = Android.create(:name => 'C3P0', :owner_id => @luke.id) @r2d2.components.create(:name => 'Rotors') @r2d2.memories.create(:name => 'A pretty sunset') @c3p0.sticker = Sticker.create(:name => 'OMG, PONIES!') end describe 'non-is_paranoid models' do it "should destroy as normal" do lambda{ @luke.destroy }.should change(Person, :count).by(-1) lambda{ Person.count_with_destroyed }.should raise_error(NoMethodError) end end describe 'destroying' do it "should soft-delete a record" do lambda{ Android.destroy(@r2d2.id) }.should change(Android, :count).from(2).to(1) Android.count_with_destroyed.should == 2 end it "should not hit update/save related callbacks" do lambda{ Android.first.update_attribute(:name, 'Robocop') }.should raise_error lambda{ Android.first.destroy }.should_not raise_error end it "should soft-delete matching items on Model.destroy_all" do lambda{ Android.destroy_all("owner_id = #{@luke.id}") }.should change(Android, :count).from(2).to(0) Android.count_with_destroyed.should == 2 end describe 'related models' do it "should no longer show up in the relationship to the owner" do @luke.androids.size.should == 2 @r2d2.destroy @luke.androids.size.should == 1 end it "should soft-delete on dependent destroys" do lambda{ @luke.destroy }.should change(Android, :count).from(2).to(0) Android.count_with_destroyed.should == 2 end end end describe 'finding destroyed models' do it "should be able to find destroyed items via #find_with_destroyed" do @r2d2.destroy Android.find(:first, :conditions => {:name => 'R2D2'}).should be_blank Android.first_with_destroyed(:conditions => {:name => 'R2D2'}).should_not be_blank end it "should be able to find only destroyed items via #find_destroyed_only" do @r2d2.destroy Android.all_destroyed_only.size.should == 1 Android.first_destroyed_only.should == @r2d2 end end describe 'calculations' do it "should have a proper count inclusively and exclusively of destroyed items" do @r2d2.destroy @c3p0.destroy Android.count.should == 0 Android.count_with_destroyed.should == 2 end it "should respond to various calculations" do @r2d2.destroy Android.sum('id').should == @c3p0.id Android.sum_with_destroyed('id').should == @r2d2.id + @c3p0.id Android.average_with_destroyed('id').should == (@r2d2.id + @c3p0.id) / 2.0 end end describe 'deletion' do it "should actually remove records on #delete_all" do lambda{ Android.delete_all }.should change(Android, :count_with_destroyed).from(2).to(0) end it "should actually remove records on #delete" do lambda{ Android.first.delete }.should change(Android, :count_with_destroyed).from(2).to(1) end end describe 'restore' do it "should allow restoring soft-deleted items" do @r2d2.destroy lambda{ @r2d2.restore }.should change(Android, :count).from(1).to(2) end it "should not hit update/save related callbacks" do @r2d2.destroy lambda{ @r2d2.update_attribute(:name, 'Robocop') }.should raise_error lambda{ @r2d2.restore }.should_not raise_error end it "should restore dependent models when being restored by default" do @r2d2.destroy lambda{ @r2d2.restore }.should change(Component, :count).from(0).to(1) end it "should provide the option to not restore dependent models" do @r2d2.destroy lambda{ @r2d2.restore(:include_destroyed_dependents => false) }.should_not change(Component, :count) end end describe 'validations' do it "should not ignore destroyed items in validation checks unless scoped" do # Androids are not validates_uniqueness_of scoped @r2d2.destroy lambda{ Android.create!(:name => 'R2D2') }.should raise_error(ActiveRecord::RecordInvalid) lambda{ # creating shouldn't raise an error another_r2d2 = AndroidWithScopedUniqueness.create!(:name => 'R2D2') # neither should destroying the second incarnation since the # validates_uniqueness_of is only applied on create another_r2d2.destroy }.should_not raise_error end end describe '(parent)_with_destroyed' do it "should be able to access destroyed parents" do # Memory is has_many with a non-default primary key # Sticker is a has_one with a default primary key [Memory, Sticker].each do |klass| instance = klass.last parent = instance.android instance.android.destroy # reload so the model doesn't remember the parent instance.reload instance.android.should == nil instance.android_with_destroyed.should == parent end end it "should return nil if no destroyed parent exists" do sticker = Sticker.new(:name => 'Rainbows') # because the default relationship works this way, i.e. sticker.android.should == nil sticker.android_with_destroyed.should == nil end end describe 'alternate fields and field values' do it "should properly function for boolean values" do # ninjas are invisible by default. not being ninjas, we can only # find those that are visible ninja = Ninja.create(:name => 'Esteban', :visible => true) ninja.vanish # aliased to destroy Ninja.first.should be_blank Ninja.find_with_destroyed(:first).should == ninja Ninja.count.should == 0 # we're only interested in pirates who are alive by default pirate = Pirate.create(:name => 'Reginald') pirate.destroy Pirate.first.should be_blank Pirate.find_with_destroyed(:first).should == pirate Pirate.count.should == 0 # we're only interested in pirates who are dead by default. # zombie pirates ftw! DeadPirate.first.id.should == pirate.id lambda{ DeadPirate.first.destroy }.should change(Pirate, :count).from(0).to(1) DeadPirate.count.should == 0 end end describe 'after_destroy and before_destroy callbacks' do it "should rollback if before_destroy fails" do edward = UndestroyablePirate.create(:name => 'Edward') lambda{ edward.destroy }.should_not change(UndestroyablePirate, :count) end it "should rollback if after_destroy raises an error" do raul = RandomPirate.create(:name => 'Raul') lambda{ begin raul.destroy rescue => ex ex.message.should == 'after_destroy works' end }.should_not change(RandomPirate, :count) end it "should handle callbacks normally assuming no failures are encountered" do component = Component.first lambda{ component.destroy }.should change(component, :name).to(Component::NEW_NAME) end end end