[,S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"ParticleAnimator: name" Base: sizeih: indexi: flagsi€S; ;i;i;F; " UInt32; "m_ObjectHideFlags; i ; i; i S; ;i;i;F; "PPtr; "m_ExtensionPtr; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_GameObject; i ; i ; iaS; ;i;i;F; " SInt32; " m_FileID; i ; i ; iaS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iaS; ;i;i;F; " bool; "Does Animate Color?; i; i ; i@S; ;i;i;F; "ColorRGBA; "colorAnimation[0]; i ; i; i(S; ;i;i;F; " UInt32; " rgba; i ; i; i(S; ;i;i;F; "ColorRGBA; "colorAnimation[1]; i ; i; i(S; ;i;i;F; " UInt32; " rgba; i ; i; i(S; ;i;i;F; "ColorRGBA; "colorAnimation[2]; i ; i; i(S; ;i;i;F; " UInt32; " rgba; i ; i; i(S; ;i;i;F; "ColorRGBA; "colorAnimation[3]; i ; i; i(S; ;i;i;F; " UInt32; " rgba; i ; i; i(S; ;i;i;F; "ColorRGBA; "colorAnimation[4]; i ; i; i(S; ;i;i;F; " UInt32; " rgba; i ; i; i(S; ;i;i;F; " Vector3f; "worldRotationAxis; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " Vector3f; "localRotationAxis; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " float; " sizeGrow; i ; i ; iS; ;i;i;F; " Vector3f; " rndForce; i; i!; i(S; ;i;i;F; " float; "x; i ; i"; i(S; ;i;i;F; " float; "y; i ; i#; i(S; ;i;i;F; " float; "z; i ; i$; i(S; ;i;i;F; " Vector3f; " force; i; i%; i(S; ;i;i;F; " float; "x; i ; i&; i(S; ;i;i;F; " float; "y; i ; i'; i(S; ;i;i;F; " float; "z; i ; i(; i(S; ;i;i;F; " float; " damping; i ; i); iS; ;i;i;F; " bool; "stopSimulation; i; i*; iS; ;i;i;F; " bool; "autodestruct; i; i+; i