class Eye::Trigger include Eye::Dsl::Validation autoload :Flapping, 'eye/trigger/flapping' autoload :Transition, 'eye/trigger/transition' autoload :StopChildren, 'eye/trigger/stop_children' autoload :WaitDependency, 'eye/trigger/wait_dependency' autoload :CheckDependency, 'eye/trigger/check_dependency' autoload :StartingGuard, 'eye/trigger/starting_guard' TYPES = { flapping: 'Flapping', transition: 'Transition', stop_children: 'StopChildren', wait_dependency: 'WaitDependency', check_dependency: 'CheckDependency', starting_guard: 'StartingGuard' } attr_reader :message, :options, :process def self.name_and_class(type) type = type.to_sym return { name: type, type: type } if TYPES[type] if type =~ %r[\A(.*?)_?[0-9]+\z] ctype = Regexp.last_match(1).to_sym return { name: type, type: ctype } if TYPES[ctype] end end def self.get_class(type) klass = eval("Eye::Trigger::#{TYPES[type]}") rescue nil raise "unknown trigger #{type}" unless klass if deps = klass.requires Array(deps).each { |d| require d } end klass end def self.create(process, options = {}) get_class(options[:type]).new(process, options) rescue Object => ex log_ex(ex) nil end def self.validate!(options = {}) get_class(options[:type]).validate(options) end def initialize(process, options = {}) @options = options @process = process @full_name = @process.full_name if @process debug { "add #{options}" } end def inspect "<#{self.class} @process='#{@full_name}' @options=#{@options}>" end def logger_tag @process.logger.prefix end def logger_sub_tag "trigger(#{@options[:type]})" end def notify(transition, state_call) debug { "check (:#{transition.event}) :#{transition.from} => :#{transition.to}" } @state_call = state_call @transition = transition check(transition) if filter_transition(transition) rescue Object => ex raise ex if ex.class == Eye::Process::StateError || ex.class == Celluloid::TaskTerminated log_ex(ex) end param :to, [Symbol, Array] param :from, [Symbol, Array] param :event, [Symbol, Array] def filter_transition(trans) return true unless to || from || event compare_state(trans.to_name, to) && compare_state(trans.from_name, from) && compare_state(trans.event, event) end def check(_transition) raise NotImplementedError end def run_in_process_context(p) process.instance_exec(&p) if process.alive? end def exec_proc(name = :do) act = @options[name] if act res = instance_exec(&@options[name]) if act.is_a?(Proc) res = send(act, process) if act.is_a?(Symbol) res else true end end def defer(&block) Celluloid::Future.new(&block).value end def self.register(base) name = base.to_s.gsub('Eye::Trigger::', '') type = name.underscore.to_sym Eye::Trigger::TYPES[type] = name Eye::Trigger.const_set(name, base) end def self.requires; end class Custom < Eye::Trigger def self.inherited(base) super register(base) end end private def compare_state(state_name, condition) case condition when Symbol state_name == condition when Array condition.include?(state_name) else true end end end