[S:Mikunyan::TypeTree::Node : versioni : depthi: array?F: type" Mesh: name" Base: sizei: indexi: flagsiS; ;i;i;F; " string; " m_Name; i; i; iS; ;i;i;T; " Array; " Array; i; i; i@S; ;i;i;F; "int; " size; i ; i; iS; ;i;i;F; " char; " data; i; i ; iS; ;i;i;F; " vector; "m_SubMeshes; i; i ; iS; ;i;i;T; " Array; " Array; i; i ; iS; ;i;i;F; "int; " size; i ; i ; iS; ;i;i;F; " SubMesh; " data; i1; i ; iS; ;i;i ;F; "unsigned int; "firstByte; i ; i; iS; ;i;i ;F; "unsigned int; "indexCount; i ; i; iS; ;i;i ;F; "int; " topology; i ; i; iS; ;i;i ;F; "unsigned int; "firstVertex; i ; i; iS; ;i;i ;F; "unsigned int; "vertexCount; i ; i; iS; ;i;i ;F; " AABB; "localAABB; i; i; iS; ;i;i ;F; " Vector3f; " m_Center; i; i; i S; ;i;i ;F; " float; "x; i ; i; i S; ;i;i ;F; " float; "y; i ; i; i S; ;i;i ;F; " float; "z; i ; i; i S; ;i;i ;F; " Vector3f; " m_Extent; i; i; i S; ;i;i ;F; " float; "x; i ; i; i S; ;i;i ;F; " float; "y; i ; i; i S; ;i;i ;F; " float; "z; i ; i; i S; ;i;i;F; "BlendShapeData; " m_Shapes; i; i; iS; ;i;i;F; " vector; " vertices; i; i; iS; ;i;i;T; " Array; " Array; i; i; iS; ;i;i ;F; "int; " size; i ; i; iS; ;i;i ;F; "BlendShapeVertex; " data; i-; i ; iS; ;i;i ;F; " Vector3f; " vertex; i; i!; i S; ;i;i ;F; " float; "x; i ; i"; i S; ;i;i ;F; " float; "y; i ; i#; i S; ;i;i ;F; " float; "z; i ; i$; i S; ;i;i ;F; " Vector3f; " normal; i; i%; i S; ;i;i ;F; " float; "x; i ; i&; i S; ;i;i ;F; " float; "y; i ; i'; i S; ;i;i ;F; " float; "z; i ; i(; i S; ;i;i ;F; " Vector3f; " tangent; i; i); i S; ;i;i ;F; " float; "x; i ; i*; i S; ;i;i ;F; " float; "y; i ; i+; i S; ;i;i ;F; " float; "z; i ; i,; i S; ;i;i ;F; "unsigned int; " index; i ; i-; iS; ;i;i;F; " vector; " shapes; i; i.; iS; ;i;i;T; " Array; " Array; i; i/; iS; ;i;i ;F; "int; " size; i ; i0; iS; ;i;i ;F; "MeshBlendShape; " data; i; i1; iS; ;i;i ;F; "unsigned int; "firstVertex; i ; i2; iS; ;i;i ;F; "unsigned int; "vertexCount; i ; i3; iS; ;i;i ;F; " bool; "hasNormals; i; i4; iS; ;i;i ;F; " bool; "hasTangents; i; i5; i@S; ;i;i;F; " vector; " channels; i; i6; iS; ;i;i;T; " Array; " Array; i; i7; iS; ;i;i ;F; "int; " size; i ; i8; iS; ;i;i ;F; "MeshBlendShapeChannel; " data; i; i9; iS; ;i;i ;F; " string; " name; i; i:; iS; ;i;i ;T; " Array; " Array; i; i;; i@S; ;i;i ;F; "int; " size; i ; i<; iS; ;i;i ;F; " char; " data; i; i=; iS; ;i;i ;F; "unsigned int; " nameHash; i ; i>; iS; ;i;i ;F; "int; "frameIndex; i ; i?; iS; ;i;i ;F; "int; "frameCount; i ; i@; iS; ;i;i;F; " vector; "fullWeights; i; iA; iS; ;i;i;T; " Array; " Array; i; iB; iS; ;i;i ;F; "int; " size; i ; iC; iS; ;i;i ;F; " float; " data; i ; iD; iS; ;i;i;F; " vector; "m_BindPose; i; iE; iS; ;i;i;T; " Array; " Array; i; iF; iS; ;i;i;F; "int; " size; i ; iG; iS; ;i;i;F; "Matrix4x4f; " data; iE; iH; iS; ;i;i ;F; " float; "e00; i ; iI; iS; ;i;i ;F; " float; "e01; i ; iJ; iS; ;i;i ;F; " float; "e02; i ; iK; iS; ;i;i ;F; " float; "e03; i ; iL; iS; ;i;i ;F; " float; "e10; i ; iM; iS; ;i;i ;F; " float; "e11; i ; iN; iS; ;i;i ;F; " float; "e12; i ; iO; iS; ;i;i ;F; " float; "e13; i ; iP; iS; ;i;i ;F; " float; "e20; i ; iQ; iS; ;i;i ;F; " float; "e21; i ; iR; iS; ;i;i ;F; " float; "e22; i ; iS; iS; ;i;i ;F; " float; "e23; i ; iT; iS; ;i;i ;F; " float; "e30; i ; iU; iS; ;i;i ;F; " float; "e31; i ; iV; iS; ;i;i ;F; " float; "e32; i ; iW; iS; ;i;i ;F; " float; "e33; i ; iX; iS; ;i;i;F; " vector; "m_BoneNameHashes; i; iY; iS; ;i;i;T; " Array; " Array; i; iZ; iS; ;i;i;F; "int; " size; i ; i[; iS; ;i;i;F; "unsigned int; " data; i ; i\; iS; ;i;i;F; "unsigned int; "m_RootBoneNameHash; i ; i]; iS; ;i;i;F; " UInt8; "m_MeshCompression; i; i^; iS; ;i;i;F; " UInt8; "m_StreamCompression; i; i_; iS; ;i;i;F; " bool; "m_IsReadable; i; i`; iS; ;i;i;F; " bool; "m_KeepVertices; i; ia; iS; ;i;i;F; " bool; "m_KeepIndices; i; ib; i@S; ;i;i;F; " vector; "m_IndexBuffer; i; ic; iS; ;i;i;T; " Array; " Array; i; id; i@S; ;i;i;F; "int; " size; i ; ie; iS; ;i;i;F; " UInt8; " data; i; if; iS; ;i;i;F; " vector; " m_Skin; i; ig; iS; ;i;i;T; " Array; " Array; i; ih; iS; ;i;i;F; "int; " size; i ; ii; iS; ;i;i;F; "BoneInfluence; " data; i%; ij; iS; ;i;i ;F; " float; "weight[0]; i ; ik; iS; ;i;i ;F; " float; "weight[1]; i ; il; iS; ;i;i ;F; " float; "weight[2]; i ; im; iS; ;i;i ;F; " float; "weight[3]; i ; in; iS; ;i;i ;F; "int; "boneIndex[0]; i ; io; iS; ;i;i ;F; "int; "boneIndex[1]; i ; ip; iS; ;i;i ;F; "int; "boneIndex[2]; i ; iq; iS; ;i;i ;F; "int; "boneIndex[3]; i ; ir; iS; ;i;i;F; "VertexData; "m_VertexData; i; is; iS; ;i;i;F; "unsigned int; "m_CurrentChannels; i ; it; iS; ;i;i;F; "unsigned int; "m_VertexCount; i ; iu; iS; ;i;i;F; " vector; "m_Channels; i; iv; iS; ;i;i;T; " Array; " Array; i; iw; iS; ;i;i ;F; "int; " size; i ; ix; iS; ;i;i ;F; "ChannelInfo; " data; i ; iy; iS; ;i;i ;F; " UInt8; " stream; i; iz; iS; ;i;i ;F; " UInt8; " offset; i; i{; iS; ;i;i ;F; " UInt8; " format; i; i|; iS; ;i;i ;F; " UInt8; "dimension; i; i}; iS; ;i;i;F; " vector; "m_Streams; i; i~; iS; ;i;i;T; " Array; " Array; i; i; iS; ;i;i ;F; "int; " size; i ; i{; iS; ;i;i ;F; "StreamInfo; " data; i; i|; iS; ;i;i ;F; "unsigned int; "channelMask; i ; i}; iS; ;i;i ;F; "unsigned int; " offset; i ; i~; iS; ;i;i ;F; " UInt8; " stride; i; i; iS; ;i;i ;F; " UInt8; "dividerOp; i; i; iS; ;i;i ;F; " UInt16; "frequency; i; i; iS; ;i;i;T; "TypelessData; "m_DataSize; i; i; i@S; ;i;i;F; "int; " size; i ; i; iS; ;i;i;F; " UInt8; " data; i; i; iS; ;i;i;F; "CompressedMesh; "m_CompressedMesh; i; i; iS; ;i;i;F; "PackedBitVector; "m_Vertices; i; i; iS; ;i;i;F; "unsigned int; "m_NumItems; i ; i; iS; ;i;i;F; " float; " m_Range; i ; i; iS; ;i;i;F; " float; " m_Start; i ; i; iS; ;i;i;F; " vector; " m_Data; i; i; iS; ;i;i ;T; " Array; " Array; i; i; i@S; ;i;i ;F; "int; " size; i ; i; iS; ;i;i ;F; " UInt8; " data; i; i; iS; ;i;i;F; " UInt8; "m_BitSize; i; i; i@S; ;i;i;F; "PackedBitVector; " m_UV; i; i; iS; ;i;i;F; "unsigned int; "m_NumItems; i ; i; iS; ;i;i;F; " float; " m_Range; i ; i; iS; ;i;i;F; " float; " m_Start; i ; i; iS; ;i;i;F; " vector; " m_Data; i; i; iS; ;i;i ;T; " Array; " Array; i; i; i@S; ;i;i ;F; "int; " size; i ; i; iS; ;i;i ;F; " UInt8; " data; i; i; iS; ;i;i;F; " UInt8; "m_BitSize; i; i; i@S; ;i;i;F; "PackedBitVector; "m_BindPoses; i; i; iS; ;i;i;F; "unsigned int; "m_NumItems; i ; i; iS; ;i;i;F; " float; " m_Range; i ; i; iS; ;i;i;F; " float; " m_Start; i ; i; iS; ;i;i;F; " vector; " m_Data; i; i; iS; ;i;i ;T; " Array; " Array; i; i; i@S; ;i;i ;F; "int; " size; i ; i; iS; ;i;i ;F; " UInt8; " data; i; i; iS; ;i;i;F; " UInt8; "m_BitSize; i; i; i@S; ;i;i;F; "PackedBitVector; "m_Normals; i; i; iS; ;i;i;F; "unsigned int; "m_NumItems; i ; i; iS; ;i;i;F; " float; " m_Range; i ; i; iS; ;i;i;F; " float; " m_Start; i ; i; iS; ;i;i;F; " vector; " m_Data; i; i; iS; ;i;i ;T; " Array; " Array; i; i; i@S; ;i;i ;F; "int; " size; i ; i; iS; ;i;i ;F; " UInt8; " data; i; i; iS; ;i;i;F; " UInt8; "m_BitSize; i; i; i@S; ;i;i;F; "PackedBitVector; "m_Tangents; i; i; iS; ;i;i;F; "unsigned int; "m_NumItems; i ; i; iS; ;i;i;F; " float; " m_Range; i ; i; iS; ;i;i;F; " float; " m_Start; i ; i; iS; ;i;i;F; " vector; " m_Data; i; i; iS; ;i;i ;T; " Array; " Array; i; i; i@S; ;i;i ;F; "int; " size; i ; i; iS; ;i;i ;F; " UInt8; " data; i; i; iS; ;i;i;F; " UInt8; "m_BitSize; i; i; i@S; ;i;i;F; "PackedBitVector; "m_Weights; i; i; iS; ;i;i;F; "unsigned int; "m_NumItems; i ; i; iS; ;i;i;F; " vector; " m_Data; i; i; iS; ;i;i ;T; " Array; " Array; i; i; i@S; ;i;i ;F; "int; " size; i ; i; iS; ;i;i ;F; " UInt8; " data; i; i; iS; ;i;i;F; " UInt8; "m_BitSize; i; i; i@S; ;i;i;F; "PackedBitVector; "m_NormalSigns; i; i; iS; ;i;i;F; "unsigned int; "m_NumItems; i ; i; iS; ;i;i;F; " vector; " m_Data; i; i; iS; ;i;i ;T; " Array; " Array; i; i; i@S; ;i;i ;F; "int; " size; i ; i; iS; ;i;i ;F; " UInt8; " data; i; i; iS; ;i;i;F; " UInt8; "m_BitSize; i; i; i@S; ;i;i;F; "PackedBitVector; "m_TangentSigns; i; i; iS; ;i;i;F; "unsigned int; "m_NumItems; i ; i; iS; ;i;i;F; " vector; " m_Data; i; i; iS; ;i;i ;T; " Array; " Array; i; i; i@S; ;i;i ;F; "int; " size; i ; i; iS; ;i;i ;F; " UInt8; " data; i; i; iS; ;i;i;F; " UInt8; "m_BitSize; i; i; i@S; ;i;i;F; "PackedBitVector; "m_BoneIndices; i; i; iS; ;i;i;F; "unsigned int; "m_NumItems; i ; i; iS; ;i;i;F; " vector; " m_Data; i; i; iS; ;i;i ;T; " Array; " Array; i; i; i@S; ;i;i ;F; "int; " size; i ; i; iS; ;i;i ;F; " UInt8; " data; i; i; iS; ;i;i;F; " UInt8; "m_BitSize; i; i; i@S; ;i;i;F; "PackedBitVector; "m_Triangles; i; i; iS; ;i;i;F; "unsigned int; "m_NumItems; i ; i; iS; ;i;i;F; " vector; " m_Data; i; i; iS; ;i;i ;T; " Array; " Array; i; i; i@S; ;i;i ;F; "int; " size; i ; i; iS; ;i;i ;F; " UInt8; " data; i; i; iS; ;i;i;F; " UInt8; "m_BitSize; i; i; i@S; ;i;i;F; "PackedBitVector; " m_Colors; i; i; iS; ;i;i;F; "unsigned int; "m_NumItems; i ; i; iS; ;i;i;F; " vector; " m_Data; i; i; iS; ;i;i ;T; " Array; " Array; i; i; i@S; ;i;i ;F; "int; " size; i ; i; iS; ;i;i ;F; " UInt8; " data; i; i; iS; ;i;i;F; " UInt8; "m_BitSize; i; i; i@S; ;i;i;F; " AABB; "m_LocalAABB; i; i; iS; ;i;i;F; " Vector3f; " m_Center; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " Vector3f; " m_Extent; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; "int; "m_MeshUsageFlags; i ; i; i