describe "SugarCube::AnimationChain" do tests SugarCube::AnimationChainController it 'should not crash with a memory error' do @did_run_1 = false @did_run_2 = false @did_run_3 = false UIView.animation_chain(duration: 0.01) do @did_run_1 = true controller.view.scale_to 0.9, 0 end.and_then(duration: 0.01) do @did_run_2 = true controller.view.scale_to 1.1, 0 end.and_then(duration: 0.01) do @did_run_3 = true controller.view.scale_to 1, 0 end.start wait 0.1 do @did_run_1.should == true @did_run_2.should == true @did_run_3.should == true end end it "should support chains" do SugarCube::AnimationChain.chains.length.should == 0 @variable_a = nil @variable_b = nil UIView.animation_chain(duration:0.1){ @variable_a = 'a' f = controller.view.frame f.origin.x -= 20 controller.view.frame = f }.and_then(duration: 0.1){ @variable_b = 'b' f = controller.view.frame f.origin.x += 20 controller.view.frame = f }.start SugarCube::AnimationChain.chains.length.should == 1 wait 0.05 { @variable_a.should == 'a' @variable_b.should == nil SugarCube::AnimationChain.chains.length.should == 1 } wait 0.15 { @variable_a.should == 'a' @variable_b.should == 'b' SugarCube::AnimationChain.chains.length.should == 1 } wait 0.25 { SugarCube::AnimationChain.chains.length.should == 0 } end it "should support multiple chains" do SugarCube::AnimationChain.chains.length.should == 0 @variable_a = nil @variable_b = nil UIView.animation_chain(duration:0.1, delay:0.1){ @variable_a = 'a' }.start UIView.animation_chain(duration:0.1, delay:0.1){ @variable_b = 'b' }.start SugarCube::AnimationChain.chains.length.should == 2 wait 0.3 { @variable_a.should == 'a' @variable_b.should == 'b' SugarCube::AnimationChain.chains.length.should == 0 } end it "should support << syntax" do SugarCube::AnimationChain.chains.length.should == 0 @variable_a = nil @variable_b = nil chain = UIView.animation_chain chain << proc { @variable_a = 'a' } << proc { @variable_b = 'b' } chain.start SugarCube::AnimationChain.chains.length.should == 1 wait 0.3 { @variable_a.should == 'a' @variable_b.should == 'b' SugarCube::AnimationChain.chains.length.should == 0 } end it "should support looping" do SugarCube::AnimationChain.chains.length.should == 0 @variable_a = 0 @num_loops = 2 UIView.animation_chain(duration:0.1){ @variable_a += 1 }.loop(@num_loops) SugarCube::AnimationChain.chains.length.should == 1 wait 0.3 { @variable_a.should == @num_loops SugarCube::AnimationChain.chains.length.should == 0 } end it "should support stopping" do SugarCube::AnimationChain.chains.length.should == 0 @variable_a = 0 @num_loops = 0 @chain = UIView.animation_chain(duration:0.1){ @variable_a += 1 f = controller.view.frame f.origin.x -= 20 controller.view.frame = f }.loop SugarCube::AnimationChain.chains.length.should == 1 wait 0.2 { SugarCube::AnimationChain.chains.length.should == 1 @variable_a.should > 1 @chain.stop } wait 0.4 { SugarCube::AnimationChain.chains.length.should == 0 @variable_a.should < 4 } end it "should support aborting" do SugarCube::AnimationChain.chains.length.should == 0 @variable_a = 0 @num_loops = 0 @chain = UIView.animation_chain(duration:0.1){ @variable_a += 1 f = controller.view.frame f.origin.x -= 20 controller.view.frame = f }.and_then { @variable_a += 1 f = controller.view.frame f.origin.x += 20 controller.view.frame = f }.loop SugarCube::AnimationChain.chains.length.should == 1 wait 0.21 { SugarCube::AnimationChain.chains.length.should == 1 @variable_a.should == 2 } wait 0.31 { @chain.abort @num_loops = @variable_a } wait 0.51 { SugarCube::AnimationChain.chains.length.should == 0 @variable_a.should == @num_loops } end end