Sha256: 9eeb819849590c2ca36f72e8753f4ad9e8da232a4736eed275b24fecbf170906
Contents?: true
Size: 1.32 KB
Versions: 5
Compression:
Stored size: 1.32 KB
Contents
require_relative 'layer_styles/color_overlay' require_relative 'layer_styles/drop_shadow' class PSD class LayerStyles # Blend modes in layer effects use different keys # than normal layer blend modes. Thanks Adobe. BLEND_TRANSLATION = { 'Nrml' => 'norm', 'Dslv' => 'diss', 'Drkn' => 'dark', 'Mltp' => 'mul', 'CBrn' => 'idiv', 'linearBurn' => 'lbrn', 'Lghn' => 'lite', 'Scrn' => 'scrn', 'CDdg' => 'div', 'linearDodge' => 'lddg', 'Ovrl' => 'over', 'SftL' => 'sLit', 'HrdL' => 'hLit', 'vividLight' => 'vLit', 'linearLight' => 'lLit', 'pinLight' => 'pLit', 'hardMix' => 'hMix', 'Dfrn' => 'diff', 'Xclu' => 'smud', 'H ' => 'hue', 'Strt' => 'sat', 'Clr ' => 'colr', 'Lmns' => 'lum' }.freeze attr_reader :canvas, :node, :data def initialize(canvas) @canvas = canvas @node = @canvas.node @data = @node.layer.info[:object_effects] if @data.nil? @applied = true else @data = @data.data @applied = false end end def apply! return if @applied || data.nil? ColorOverlay.new(self).apply! if ColorOverlay.should_apply?(data) DropShadow.new(self).apply! if DropShadow.should_apply?(data) end end end
Version data entries
5 entries across 5 versions & 2 rubygems