require 'acpc_poker_types/seat' require 'acpc_poker_types/poker_action' require 'acpc_poker_types/player' require 'contextual_exceptions' using ContextualExceptions::ClassRefinement module AcpcPokerTypes module MapWithIndex refine Array do def map_with_index i = 0 map do |elem| result = yield elem, i i += 1 result end end end end end using AcpcPokerTypes::MapWithIndex module AcpcPokerTypes class PlayersAtTheTable exceptions :player_acted_before_sitting_at_table, :no_players_to_seat, :multiple_players_have_the_same_seat attr_reader :players, :match_state, :game_def class << self; alias_method(:seat_players, :new) end # @param [GameDefinition] game_def The game definition for the # match these players are playing # @param [#to_i] seat The user's seat. Defaults to zero. def initialize(game_def, seat = 0) @players = game_def.number_of_players.times.map do |i| Player.new( Seat.new(i, game_def.number_of_players) ) end @game_def = game_def @seat = Seat.new(seat, game_def.number_of_players) end # @param [MatchState] match_state The next match state. def update!(match_state) @match_state = match_state update_players! end # @return [Boolean] +true+ if the hand has ended, +false+ otherwise. def hand_ended? return false unless @match_state @match_state.hand_ended? @game_def end # @return [Player] The player with the dealer button. def dealer_player return Player.new(nil) unless @match_state @players.find { |player| position_relative_to_dealer(player) == @players.length - 1} end def big_blind_payer @players.find do |plyr| position_relative_to_dealer(plyr) == @game_def.blinds.index(@game_def.blinds.max) end end def small_blind_payer @players.find do |plyr| position_relative_to_dealer(plyr) == ( @game_def.blinds.index do |blind| blind < @game_def.blinds.max && blind > 0 end ) end end def next_player_to_act return Player.new(nil) if @match_state.nil? || hand_ended? @players.find { |plyr| position_relative_to_dealer(plyr) == @match_state.next_to_act(@game_def) } end # @return [Boolean] +true+ if it is the user's turn to act, +false+ otherwise. def users_turn_to_act? return false if @match_state.nil? || hand_ended? next_player_to_act.seat == seat end # @param [Integer] player The player of which the position relative to the # dealer is desired. # @return [Integer] The position relative to the dealer of the given player, # +player+, indexed such that the player immediately to to the left of the # dealer has a +position_relative_to_dealer+ of zero. # @raise (see Integer#seat_from_relative_position) # @raise (see Integer#position_relative_to) def position_relative_to_dealer(player) (seat.seats_to(player) + users_position_relative_to_dealer) % @players.length end # @return [Array] The set of legal actions for the currently acting player. def legal_actions return [] unless @match_state @match_state.legal_actions(@game_def) end # @return [String] player acting sequence as a string. def player_acting_sequence_string (player_acting_sequence.map { |per_round| per_round.join('') }).join('/') end # @return [Array>] The sequence of seats that acted, # separated by round. def player_acting_sequence return [[]] unless @match_state @match_state.player_acting_sequence(@game_def).map do |actions_per_round| next [] if actions_per_round.empty? actions_per_round.map do |pos_rel_dealer| seat(pos_rel_dealer) end end end def seat(pos_rel_dealer = users_position_relative_to_dealer) return @seat if pos_rel_dealer == users_position_relative_to_dealer Seat.new( @seat + Seat.new(users_position_relative_to_dealer, @game_def.number_of_players).seats_to(pos_rel_dealer), @game_def.number_of_players ) end def users_position_relative_to_dealer @match_state.position_relative_to_dealer end private def update_players! @players.each do |plyr| plyr.hand_player = @match_state.players(@game_def)[position_relative_to_dealer(plyr)] end distribute_chips! if hand_ended? self end # Distribute chips to all winning players # @param [BoardCards] board_cards The community board cards. def distribute_chips! @players.each do |plyr| plyr.balance += plyr.hand_player.balance end self end end end