#-- # Rubygame -- Ruby code and bindings to SDL to facilitate game creation # Copyright (C) 2004-2007 John Croisant # # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #++ # This is the file that should be imported, it in turn imports rubygame.so # (which has all of the C code for rubygame) and all the other rubygame modules require "rbconfig" require "rubygame_core" %W{ rubygame_gfx rubygame_image rubygame_ttf rubygame_mixer }.each do |mod| begin require mod rescue LoadError warn( "Warning: Unable to require optional module: #{mod}.") if $VERBOSE end end require "rubygame/constants" require "rubygame/event" require "rubygame/queue" require "rubygame/rect" require "rubygame/sprite" require "rubygame/clock"