Sha256: 9d563ee3008d706e1ea6b52e5c7b65bff3b38845570b15e21220145ec9699d11
Contents?: true
Size: 1.43 KB
Versions: 2
Compression:
Stored size: 1.43 KB
Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1380709798.24435:@value"U{I" class:ETI"BundledAsset;FI"logical_path;TI"-Shaders/PostProcessFilters/BrightPass.js;TI" pathname;TI"f/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/PostProcessFilters/BrightPass.js;FI"content_type;TI"application/javascript;TI" mtime;TI"2013-10-02T12:16:28+02:00;TI"length;TiGI"digest;TI"%936ac193dc30f3a1f782ff4e0acfd49c;FI"source;TI"G //This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform sampler2D u_texture;\n\ uniform float u_avgLuminance;\n\ uniform float u_threshold;\n\ uniform float u_offset;\n\ varying vec2 v_textureCoordinates;\n\ float key(float avg)\n\ {\n\ float guess = 1.5 - (1.5 / (avg * 0.1 + 1.0));\n\ return max(0.0, guess) + 0.1;\n\ }\n\ void main()\n\ {\n\ vec4 color = texture2D(u_texture, v_textureCoordinates);\n\ vec3 xyz = czm_RGBToXYZ(color.rgb);\n\ float luminance = xyz.r;\n\ float scaledLum = key(u_avgLuminance) * luminance / u_avgLuminance;\n\ float brightLum = max(scaledLum - u_threshold, 0.0);\n\ float brightness = brightLum / (u_offset + brightLum);\n\ xyz.r = brightness;\n\ gl_FragColor = vec4(czm_XYZToRGB(xyz), 1.0);\n\ }\n\ "; }); ;TI"required_assets_digest;TI"%ac8208ab0ce15988aad9280311ec1d18;FI" _version;TI"%6776f581a4329e299531e1d52aa59832;F
Version data entries
2 entries across 2 versions & 1 rubygems