---
data:
  class RPG::Map:
    bgm:
      class RPG::AudioFile:
        volume: 100
        name: SilverPoint
        pitch: 100
    events:
      27:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 5
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV027
          "y": 15
          x: 20
          id: 27
      5:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Something is poking out from this shelf."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak Ah...it's a screwdriver."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 210
                  - 1
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [You can take it if you want. It may help you.]"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Oh! Are you sure?"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Yes. I have many.]"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Thank you!"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::AudioFile:
                      volume: 85
                      name: get_item
                      pitch: 100
                  indent: 0
                  code: 249
              - class RPG::EventCommand:
                  parameters:
                  - 9
                  - 0
                  - 0
                  - 1
                  indent: 0
                  code: 126
              - class RPG::EventCommand:
                  parameters:
                  - A
                  - 0
                  indent: 0
                  code: 123
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: blue_scenery4
                  pattern: 3
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: true
              walk_anime: true
              move_speed: 6
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 5
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: true
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: screwdriver
          "y": 15
          x: 33
          id: 5
      16:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 53
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 640
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: chess
          "y": 14
          x: 13
          id: 16
      38:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It's a photo of two people."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko The glass is a bit too foggy to see details, though."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV038
          "y": 14
          x: 22
          id: 38
      33:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters:
                      - 135
                      code: 42
                  - class RPG::MoveCommand:
                      parameters:
                      - 8
                      code: 15
                  - class RPG::MoveCommand:
                      parameters:
                      - 115
                      code: 42
                  - class RPG::MoveCommand:
                      parameters:
                      - 8
                      code: 15
                  - class RPG::MoveCommand:
                      parameters:
                      - 95
                      code: 42
                  - class RPG::MoveCommand:
                      parameters:
                      - 8
                      code: 15
                  - class RPG::MoveCommand:
                      parameters:
                      - 115
                      code: 42
                  - class RPG::MoveCommand:
                      parameters:
                      - 8
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: jars_light
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 1
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: EV033
          "y": 19
          x: 35
          id: 33
      11:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko There's lots of tiny glowing shrimp swimming in this jar."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko And lots of tiny shrimp that aren't glowing..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed ...or swimming..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 210
                  - 1
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@silver2 [No way! I just refilled that two days ago!]"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [Guess I'll make a trip to the shore later...]"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters:
                  - A
                  - 0
                  indent: 0
                  code: 123
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 21
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 5
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: jars_new
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 210
                  - 1
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [These jars don't last very long.]"
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - "@niko A jar full of glowing shrimp."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: true
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 21
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 5
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: jars_new
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: fireflies
          "y": 17
          x: 35
          id: 11
      22:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 8
                  - 23
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::AudioFile:
                      volume: 100
                      name: SelfContainedUniverseReprise
                      pitch: 100
                  indent: 1
                  code: 241
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::AudioFile:
                      volume: 100
                      name: SilverPoint
                      pitch: 80
                  indent: 1
                  code: 241
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 116
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: music
          "y": 21
          x: 21
          id: 22
      39:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 1
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 1
                  - 0
                  - 24
                  - 0
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 276
                  - 0
                  indent: 1
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@silver2 [Oh, it's that journal you showed me in the mines.]"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Doesn't look like it's glowing anymore, though.]"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Do you know what I'm supposed to do with it?"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver2 [I am unsure, but...]"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [...hold on to the journal for now.]"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [It will be important.]"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko O...kay..."
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 2
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Excuse me, miss..."
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak I found this book.\\nDo you know anything about it?"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Let me see.\\..\\..]"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver2 [What language is this...?]"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [I'm sorry, I... don't even recognize this
                    writing system.]"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Ah, well, it was worth a shot."
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver2 [Although...this insignia.]"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [...]"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [...hold on to the journal for now.]"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [It will be important.]"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko O...kay..."
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 2
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 48
                  - 0
                  indent: 1
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - 8
                  - 23
                  indent: 2
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Off you go...]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [There's no reason for you to linger in the Barrens.]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 3
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 2
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak Excuse me again, miss..."
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak I found a robot who can take me towards the Tower!"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed ...but it's having some trouble, so it told me
                    to talk to you."
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Alright.\\>\\nWhat is the issue?]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It said something about its navigation circuits being fried."
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver2 [Just the navigation circuits?]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak Apparently!\\n\\>\\@niko \\p and I fixed everything
                    else, I think..."
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Hm...]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [I have something that may help.]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_lookup [Rowbots have the ability to trace material from
                    their source locations.]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [If you let the rowbot borrow this, then its backup tracking
                    system should activate.]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - cg_amber
                  - 0
                  - 0
                  - 0
                  - 0
                  - 200
                  - 200
                  - 0
                  - 0
                  indent: 3
                  code: 231
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 40
                  - 0
                  - 0
                  - 0
                  - 0
                  - 200
                  - 200
                  - 255
                  - 0
                  indent: 3
                  code: 232
              - class RPG::EventCommand:
                  parameters:
                  - 40
                  indent: 3
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 22
                  indent: 3
                  code: 105
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 40
                  - 0
                  - 0
                  - 0
                  - 0
                  - 200
                  - 200
                  - 0
                  - 0
                  indent: 3
                  code: 232
              - class RPG::EventCommand:
                  parameters:
                  - 40
                  indent: 3
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  indent: 3
                  code: 235
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak That's a very pretty necklace!"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko What's it made of?"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_lookup [Amber found from the Glen.]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko What's the thing inside the amber?"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver2 [The black clover? \\>\\n\\@silver That's a common plant
                    in our world.]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_lookup [It's also...]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [...]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko ?"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [Sigh...I'm not sure if I can bear to part
                    with this.]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [My programming says yes, but I still feel
                    conflicted.]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko ...?"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [Nevermind.]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [You need to finish your mission more than
                    I need a keepsake.]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Here.]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak Oh, thank you!"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::AudioFile:
                      volume: 100
                      name: ''
                      pitch: 100
                  indent: 3
                  code: 241
              - class RPG::EventCommand:
                  parameters:
                  - 23
                  - 0
                  - 0
                  - 1
                  indent: 3
                  code: 126
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::AudioFile:
                      volume: 100
                      name: major_puzzle_solved
                      pitch: 100
                  indent: 3
                  code: 249
              - class RPG::EventCommand:
                  parameters:
                  - 177
                  - 177
                  - 0
                  indent: 3
                  code: 121
              - class RPG::EventCommand:
                  parameters: []
                  indent: 3
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 2
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 2
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - 2
                  - A
                  - 0
                  indent: 2
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Do you need further assistance?]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko We're good, thanks!"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 3
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 2
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak What's inside the Tower?"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_lookup [I don't know. Nobody's ever entered it before.]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [At least, nobody history knows.]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Then... who built it?"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver2 [Built?]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [As far as anyone can tell, it's been there since the
                    beginning of time.]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [I know someone who wanted to study it before, but...]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [...]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Oh?"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [He never told me if it went anywhere.]"
                  indent: 3
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - A
                  - 0
                  indent: 3
                  code: 123
              - class RPG::EventCommand:
                  parameters: []
                  indent: 3
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 2
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 2
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 17
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 2
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 2
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 2
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 2
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 2
                  - class RPG::MoveCommand:
                      parameters:
                      - 40
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 19
                  - class RPG::MoveCommand:
                      parameters:
                      - 40
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 18
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 3
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 3
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 3
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 3
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 3
                  - class RPG::MoveCommand:
                      parameters:
                      - 40
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 16
                  - class RPG::MoveCommand:
                      parameters:
                      - 40
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 4
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: blue_npc_silver
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 2
              through: false
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 52
                  - 52
                  - 0
                  indent: 0
                  code: 121
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 16
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 0
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 16
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 2
                  indent: 0
                  code: 207
              - class RPG::EventCommand:
                  parameters:
                  - 20
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - "@silver2 [The lightbulb...]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - -1
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 17
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 0
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 17
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - 20
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - '@silver2 [So, are you the "messiah"?]'
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko That's what I've been told."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [I expected someone...taller.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [Or at least someone that doesn't look like
                    a kitten.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [That's what you are, right? Some sort of cat?]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Nuh-uh!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak I'm a person!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [You got the eyes of a cat...]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak But cats walk on four legs!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [Well, either way...]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_lookup [A child like you being the messiah...just doesn't
                    feel right.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed But that robot back there says there's no mistake..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [I know.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [...sigh.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [This is going to sound cold, but...]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_lookup [I honestly think you are better off just...leaving
                    and letting the world die naturally.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [The world has been falling apart for a long time.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [This manner of decay...It's highly unprobable
                    that the sun can fix it.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [You've already seen how bad it can get, right?]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko We...haven't seen much of anything, actually..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed And we can't really just leave..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver2 [Oh, so you just got here?]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Then you must be headed towards the Tower.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko M-hm!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It's where I'm supposed put the lightbulb... er, sun, isn't
                    it?"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Yes, at the very top.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_lookup [We know that the Tower contains a force that
                    nobody could comprehend.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_lookup [And the power is strongest at the summit.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Maybe it will send you back home after you complete
                    your mission.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_pancakes Oh!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [Don't take my word for it, though.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 49
                  - 49
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 1
                  self_switch_valid: false
                  variable_id: 49
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 25
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: blue_npc_silver
                  pattern: 0
                  tile_id: 0
                  direction: 6
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 1
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 49
                  - 49
                  - 0
                  - 0
                  - 2
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 177
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: blue_silver
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Before I go...\\. Is there anything I can do in return?"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Actually...]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver2 [Do you... \\.\\. know how to play chess?]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak Yeah!\\n\\>\\@niko Well, sort of..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak I've played it with some older kids before!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Then, will you play a game with me?]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed I mean, I don't know the rules very well...."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak But I guess it's the least I could do!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - black
                  - 0
                  - 0
                  - 0
                  - 0
                  - 100
                  - 100
                  - 0
                  - 0
                  indent: 0
                  code: 231
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 40
                  - 0
                  - 0
                  - 0
                  - 0
                  - 100
                  - 100
                  - 255
                  - 0
                  indent: 0
                  code: 232
              - class RPG::EventCommand:
                  parameters:
                  - 40
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 53
                  - 53
                  - 0
                  indent: 0
                  code: 121
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 24
                  - 14
                  - 15
                  - 0
                  - 1
                  indent: 0
                  code: 201
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::AudioFile:
                      volume: 100
                      name: SelfContainedUniverseReprise
                      pitch: 100
                  indent: 0
                  code: 241
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - ''
                  - 0
                  - ''
                  - 0
                  indent: 0
                  code: 322
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 40
                  - 0
                  - 0
                  - 0
                  - 0
                  - 100
                  - 100
                  - 0
                  - 0
                  indent: 0
                  code: 232
              - class RPG::EventCommand:
                  parameters:
                  - 40
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  indent: 0
                  code: 235
              - class RPG::EventCommand:
                  parameters:
                  - "@niko You're really good at this!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Thank you.\\>\\n\\@silver2 It was built into my code.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Ah."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko So.... \\>\\@niko_speak What's it like?\\>\\n\\@niko Being
                    a robot and all..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko I've talked to other robots, and they all say something
                    about programming and code and stuff."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak Even you did, just now!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed It's a little hard to understand sometimes."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [I know.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [Most of the robots here are not tamed.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak Tamed?"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Watch out.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_what ...\\.\\.there goes my bishop..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Taming... \\.\\. is complicated.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Oh?"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak How complicated, exactly?"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [...]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed ...\\.\\.there goes my other bishop..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_lookup [I can't really explain what tamed robots are.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [But I'm one of them.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_lookup [All the other tamed robots have been moved to
                    other regions.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [Exactly where, I don't know.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Oh?"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [...]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_what ...\\.\\.there goes my little horse..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Knight.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed Right..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak Oh! Have you ever been to any other regions?\\n\\>\\@niko
                    I heard that there's two more."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [In the past, yes.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [I still have the data, the coordinates,\\.
                    the memories...]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [...I don't know how much of that still holds
                    true.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [The world may be a very different place now.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Because the sun is gone?"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [No.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver2 [I said this already, didn't I?]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [The sun probably won't save the world.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_lookup [The decaying started back before the sun went
                    out.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [The sun's sudden death was just the tipping
                    point, and things went south really fast after that.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Oh..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed Then... there's nothing I can do?"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Check.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak W-what!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed When did your queen get there..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [The only thing you can do is complete your pilgrimage.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_lookup [In a way, you are only supposed to be a second
                    chance for the people.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Just like how the Barrens was only supposed to be a
                    second chance for me.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [There's no guarantee that things will work
                    out.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko But..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Checkmate.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko ..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [Alright, guess I've kept you long enough...]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [...Thank you for listening.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [I hope you get home safely.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Ah, thank you also!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - black
                  - 0
                  - 0
                  - 0
                  - 0
                  - 100
                  - 100
                  - 0
                  - 0
                  indent: 0
                  code: 231
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 40
                  - 0
                  - 0
                  - 0
                  - 0
                  - 100
                  - 100
                  - 255
                  - 0
                  indent: 0
                  code: 232
              - class RPG::EventCommand:
                  parameters:
                  - 40
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 53
                  - 53
                  - 1
                  indent: 0
                  code: 121
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 24
                  - 14
                  - 16
                  - 2
                  - 1
                  indent: 0
                  code: 201
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - niko_bulb
                  - 0
                  - ''
                  - 0
                  indent: 0
                  code: 322
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  - 40
                  - 0
                  - 0
                  - 0
                  - 0
                  - 100
                  - 100
                  - 0
                  - 0
                  indent: 0
                  code: 232
              - class RPG::EventCommand:
                  parameters:
                  - 40
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - 49
                  - 49
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters:
                  - 177
                  - 177
                  - 1
                  indent: 0
                  code: 121
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  indent: 0
                  code: 235
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 2
                  self_switch_valid: false
                  variable_id: 49
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: blue_silver
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 53
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 210
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: npc_silver
          "y": 17
          x: 24
          id: 39
      28:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 5
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV028
          "y": 15
          x: 30
          id: 28
      6:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Please do not touch that.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak Oh!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed Sorry... I got curious..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko ...what is this thing?"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [Back-up power cell. It keeps me functional.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_lookup [The main generator for the Barrens ran out of
                    power some time ago.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [It could not even last a week without the
                    sun.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed Sorry to hear that..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_lookup [All we can do is make use of the light we have.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 176
                  - 176
                  - 0
                  indent: 0
                  code: 121
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: blue_scenery4
                  pattern: 2
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 6
              through: false
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko This is some kind of power cell, apparently!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - '@niko The word "SILVER" is written on the side.'
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak Why does it say that?"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [That's not important.]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Okay..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - A
                  - 0
                  indent: 0
                  code: 123
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 176
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: blue_scenery4
                  pattern: 2
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 6
              through: false
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 30
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::AudioFile:
                      volume: 100
                      name: spark
                      pitch: 105
                  indent: 0
                  code: 250
              - class RPG::EventCommand:
                  parameters:
                  - 20
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_what Ow!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko I got shocked..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [I told you not to touch it...]"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed \\p made me."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 92
                  indent: 0
                  code: 117
              - class RPG::EventCommand:
                  parameters:
                  - B
                  - 0
                  indent: 0
                  code: 123
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: true
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: blue_scenery4
                  pattern: 2
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 6
              through: false
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed I'm not falling for that one again, \\p..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: B
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: true
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: blue_scenery4
                  pattern: 2
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 6
              through: false
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Some sort of small machine."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko I wonder what it does?"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak I can feel my hair standing up a little..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: B
                  switch1_id: 210
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: blue_scenery4
                  pattern: 2
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 6
              through: false
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko This is some kind of power cell, apparently!"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - '@niko The word "SILVER" is written on the side.'
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak Why does it say that?"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko ..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: true
                  self_switch_ch: B
                  switch1_id: 210
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 176
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 20
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: blue_scenery4
                  pattern: 2
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 6
              through: false
          name: EV006
          "y": 17
          x: 34
          id: 6
      17:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 617
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 53
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 641
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: chess
          "y": 14
          x: 14
          id: 17
      23:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "$Dear Silver,"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "$I heard the news about the mines."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "$I'm sorry... I can't imagine what you're feeling."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - "$It's been two weeks..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "$I know it must be hard, but maybe it's better that you came
                    back..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "$It's only a matter of time before the rowbots are recalled."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 1
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - "$At least let me know you got my message, okay?"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "$-Kip"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: true
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: blue_scenery3
                  pattern: 2
                  tile_id: 0
                  direction: 8
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV023
          "y": 17
          x: 30
          id: 23
      1:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::AudioFile:
                      volume: 100
                      name: Phosphor
                      pitch: 50
                  indent: 0
                  code: 241
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 23
                  - 53
                  - 20
                  - 2
                  - 0
                  indent: 0
                  code: 201
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 20
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - -1
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 19
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 0
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 19
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - 49
                  - 49
                  - 0
                  - 0
                  - 2
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 177
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: entrance
          "y": 21
          x: 26
          id: 1
      12:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 2
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 624
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 53
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 648
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: chess
          "y": 15
          x: 13
          id: 12
      34:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko A jar full of glowing shrimp."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko The top is covered with a wire mesh."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 21
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: jars_new
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: fireflies
          "y": 15
          x: 21
          id: 34
      40:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It's a crate."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV040
          "y": 15
          x: 11
          id: 40
      29:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 5
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV029
          "y": 15
          x: 31
          id: 29
      7:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 52
                  - 1
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - 49
                  - 49
                  - 0
                  - 0
                  - 1
                  indent: 1
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: false
              move_speed: 3
              through: true
          name: silver trigger
          "y": 19
          x: 26
          id: 7
      18:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 618
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 53
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 642
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: chess
          "y": 14
          x: 15
          id: 18
      24:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 4
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV024
          "y": 18
          x: 11
          id: 24
      2:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::AudioFile:
                      volume: 100
                      name: Phosphor
                      pitch: 50
                  indent: 0
                  code: 241
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 23
                  - 54
                  - 20
                  - 2
                  - 0
                  indent: 0
                  code: 201
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 20
                  indent: 0
                  code: 106
              - class RPG::EventCommand:
                  parameters:
                  - -1
                  - class RPG::MoveRoute:
                      list:
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 19
                      - class RPG::MoveCommand:
                          parameters: []
                          code: 0
                      skippable: false
                      repeat: false
                  indent: 0
                  code: 209
              - class RPG::EventCommand:
                  parameters:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 19
                  indent: 0
                  code: 509
              - class RPG::EventCommand:
                  parameters:
                  - 49
                  - 49
                  - 0
                  - 0
                  - 2
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 177
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: entrance
          "y": 21
          x: 27
          id: 2
      13:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 3
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 625
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 53
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 649
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: chess
          "y": 15
          x: 14
          id: 13
      35:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters:
                      - 255
                      code: 42
                  - class RPG::MoveCommand:
                      parameters:
                      - 8
                      code: 15
                  - class RPG::MoveCommand:
                      parameters:
                      - 235
                      code: 42
                  - class RPG::MoveCommand:
                      parameters:
                      - 8
                      code: 15
                  - class RPG::MoveCommand:
                      parameters:
                      - 215
                      code: 42
                  - class RPG::MoveCommand:
                      parameters:
                      - 8
                      code: 15
                  - class RPG::MoveCommand:
                      parameters:
                      - 235
                      code: 42
                  - class RPG::MoveCommand:
                      parameters:
                      - 8
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: jars_light
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 1
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: EV035
          "y": 17
          x: 21
          id: 35
      30:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 5
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV030
          "y": 15
          x: 32
          id: 30
      8:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 52
                  - 1
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - 49
                  - 49
                  - 0
                  - 0
                  - 1
                  indent: 1
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 1
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: false
              move_speed: 3
              through: true
          name: silver trigger
          "y": 19
          x: 27
          id: 8
      19:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 53
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 643
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: chess
          "y": 14
          x: 16
          id: 19
      25:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 4
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV025
          "y": 18
          x: 12
          id: 25
      3:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - disable_travel
                  indent: 0
                  code: 355
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 116
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 4
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: indoors
          "y": 21
          x: 32
          id: 3
      14:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 3
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 626
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 53
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 650
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: chess
          "y": 15
          x: 15
          id: 14
      36:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko A jar full of glowing shrimp."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko The top is covered with a wire mesh."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 21
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: jars_new
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: fireflies
          "y": 14
          x: 18
          id: 36
      31:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 5
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV031
          "y": 15
          x: 34
          id: 31
      9:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 1
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko The chess table has 2 small chairs."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 2
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 8
                  - 23
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 177
                  - 1
                  indent: 1
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@niko A chess table.\\>\\nIt's not dusty anymore."
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 2
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 2
                  code: 115
              - class RPG::EventCommand:
                  parameters: []
                  indent: 2
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 411
              - class RPG::EventCommand:
                  parameters: []
                  indent: 2
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 412
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 411
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters:
                  - 2
                  - A
                  - 0
                  indent: 0
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@niko A dusty chess table."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 411
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It's a metal chess table covered in dust."
                  indent: 1
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 0
                  - 210
                  - 1
                  indent: 1
                  code: 111
              - class RPG::EventCommand:
                  parameters:
                  - "@silver [I haven't played chess with anyone else for a very long
                    time.]"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Oh?"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak Not even... \\.\\. with the other robots?"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [No.] \\>\\n\\@silver [Nobody in the Barrens
                    have that capacity in their programming.]"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@silver_eyeclosed [Nobody here is tamed, for that matter.]"
                  indent: 2
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 2
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 412
              - class RPG::EventCommand:
                  parameters:
                  - A
                  - 0
                  indent: 1
                  code: 123
              - class RPG::EventCommand:
                  parameters: []
                  indent: 1
                  code: 0
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 412
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 3
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko A bed."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_speak It's made of metal...?"
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - "@niko_eyeclosed Doesn't look very comfortable..."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 4
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko A shelf of weird tools and pieces of metal."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 0
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 5
                  self_switch_valid: false
                  variable_id: 4
                  variable_valid: true
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 3
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: Map Events
          "y": 9
          x: 26
          id: 9
      20:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 53
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 634
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: chess
          "y": 13
          x: 15
          id: 20
      4:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko It's a crate."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV004
          "y": 14
          x: 11
          id: 4
      26:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 5
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: EV026
          "y": 15
          x: 19
          id: 26
      15:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters:
                  - 4
                  - 4
                  - 0
                  - 0
                  - 2
                  indent: 0
                  code: 122
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 627
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 53
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 651
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: chess
          "y": 15
          x: 16
          id: 15
      37:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters:
                      - 255
                      code: 42
                  - class RPG::MoveCommand:
                      parameters:
                      - 8
                      code: 15
                  - class RPG::MoveCommand:
                      parameters:
                      - 235
                      code: 42
                  - class RPG::MoveCommand:
                      parameters:
                      - 8
                      code: 15
                  - class RPG::MoveCommand:
                      parameters:
                      - 215
                      code: 42
                  - class RPG::MoveCommand:
                      parameters:
                      - 8
                      code: 15
                  - class RPG::MoveCommand:
                      parameters:
                      - 235
                      code: 42
                  - class RPG::MoveCommand:
                      parameters:
                      - 8
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: jars_light
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 1
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: EV037
          "y": 16
          x: 18
          id: 37
      32:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters:
                      - 255
                      code: 42
                  - class RPG::MoveCommand:
                      parameters:
                      - 8
                      code: 15
                  - class RPG::MoveCommand:
                      parameters:
                      - 235
                      code: 42
                  - class RPG::MoveCommand:
                      parameters:
                      - 8
                      code: 15
                  - class RPG::MoveCommand:
                      parameters:
                      - 215
                      code: 42
                  - class RPG::MoveCommand:
                      parameters:
                      - 8
                      code: 15
                  - class RPG::MoveCommand:
                      parameters:
                      - 235
                      code: 42
                  - class RPG::MoveCommand:
                      parameters:
                      - 8
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: jars_light
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 1
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          name: glo
          "y": 17
          x: 29
          id: 32
      10:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 3
              list:
              - class RPG::EventCommand:
                  parameters:
                  - "@niko Lots of tiny shrimp are swimming in this jar."
                  indent: 0
                  code: 101
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 21
                  - class RPG::MoveCommand:
                      parameters:
                      - 4
                      code: 15
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 6
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: jars_new
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: fireflies
          "y": 15
          x: 29
          id: 10
      21:
        class RPG::Event:
          pages:
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 1
                  switch1_valid: false
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 0
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: true
          - class RPG::Event::Page:
              move_type: 0
              list:
              - class RPG::EventCommand:
                  parameters: []
                  indent: 0
                  code: 0
              condition:
                class RPG::Event::Page::Condition:
                  switch2_valid: false
                  self_switch_ch: A
                  switch1_id: 53
                  switch1_valid: true
                  variable_value: 0
                  self_switch_valid: false
                  variable_id: 1
                  variable_valid: false
                  switch2_id: 1
              direction_fix: false
              move_route:
                class RPG::MoveRoute:
                  list:
                  - class RPG::MoveCommand:
                      parameters: []
                      code: 0
                  skippable: false
                  repeat: true
              trigger: 0
              step_anime: false
              move_frequency: 3
              graphic:
                class RPG::Event::Page::Graphic:
                  opacity: 255
                  character_name: ''
                  pattern: 0
                  tile_id: 635
                  direction: 2
                  blend_type: 0
                  character_hue: 0
              always_on_top: false
              walk_anime: true
              move_speed: 3
              through: false
          name: chess
          "y": 13
          x: 16
          id: 21
    tileset_id: 17
    bgs:
      class RPG::AudioFile:
        volume: 80
        name: ''
        pitch: 100
    autoplay_bgm: false
    data:
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version: '1.3'