[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type" TextMesh: name" Base: sizeiú: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; iAS; ;i;i;F; " SInt32; " m_FileID; i ; i; iAS; ;i;i;F; " SInt32; " m_PathID; i ; i; iAS; ;i;i;F; " string; " m_Text; iú; i ; i€S; ;i;i;T; " Array; " Array; iú; i ; i@S; ;i;i;F; " SInt32; " size; i ; i ; iS; ;i;i;F; " char; " data; i; i ; iS; ;i;i;F; " float; "m_OffsetZ; i ; i ; iS; ;i;i;F; " float; "m_CharacterSize; i ; i; iS; ;i;i;F; " float; "m_LineSpacing; i ; i; iS; ;i;i;F; " SInt16; " m_Anchor; i; i; iS; ;i;i;F; " SInt16; "m_Alignment; i; i; iS; ;i;i;F; " float; "m_TabSize; i ; i; iS; ;i;i;F; "int; "m_FontSize; i ; i; iS; ;i;i;F; "int; "m_FontStyle; i ; i; iS; ;i;i;F; " bool; "m_RichText; i; i; i@S; ;i;i;F; "PPtr; " m_Font; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i; iS; ;i;i;F; "ColorRGBA; " m_Color; i ; i; iS; ;i;i;F; " UInt32; " rgba; i ; i; i