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/* Copyright (c) 2024 Julian Benda * * This file is part of inkCPP which is released under MIT license. * See file LICENSE.txt or go to * https://github.com/JBenda/inkcpp for full license details. */ #pragma once #include "CoreMinimal.h" #include "TagList.generated.h" /** * Helpful tag list * @ingroup unreal */ UCLASS() class INKCPP_API UTagList : public UObject { GENERATED_BODY() public: UTagList(); /** Initializes the tag list from an array * @private */ void Initialize(const TArray<FString>& tags); UFUNCTION(BlueprintPure, Category = "Ink") /** Checks if the tag is present in the array. * * @blueprint */ bool Has(const FString& tag) const; UFUNCTION(BlueprintPure, Category = "Ink") /** Check if tag list contains enum flag. * Check if one of the enum flag string represntations is equal * to one flag in the list. * @param Enum the enum class to check flags from * @param value of the flag iff one was found * @retval true if a flag was found * @attention if multiple flags are present in the list, only the first will be returned * @see #GetEnum() * * @blueprint */ bool HasEnum(const UEnum* Enum, uint8& value) const; UFUNCTION(BlueprintPure, Category = "Ink") /** Searches for a tag that begins with 'name:' and returns the string after the colon * @retval "" if no value was found, or if there are nothing behind ':' * * @blueprint */ FString GetValue(const FString& name) const; UFUNCTION(BlueprintPure, Category = "Ink") /** Searches for a tag thats begins with 'EnumName:' and returns the enum value corresponding to * the text after the ':' * @attention If the enum appears multiple times, the first instance will be used * @retval true if a tag in the form "EnumName:FlagName" was found * * @blueprint */ bool GetEnum(const UEnum* Enum, uint8& value) const; UFUNCTION(BlueprintPure, Category = "Ink") /** Get all tags as array. * * @blueprint */ const TArray<FString>& GetTags() const; private: TArray<FString> Tags; };
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4 entries across 4 versions & 1 rubygems