module Smite class GodRank < Smite::Object def initialize(data) @data = DataTransform.transform_gods(data) end def level case rank when 0 then 'none' when (1..4) then 'gold' when (5..9) then 'legendary' when 10 then 'diamond' end end def mastery mastered ? 'mastered' : 'unmastered' end def mastered? rank > 0 end def inspect "#" end end end