<html><!-- Created using the cpp_pretty_printer from the dlib C++ library. See http://dlib.net for updates. --><head><title>dlib C++ Library - border_enumerator_abstract.h</title></head><body bgcolor='white'><pre> <font color='#009900'>// Copyright (C) 2011 Davis E. King (davis@dlib.net) </font><font color='#009900'>// License: Boost Software License See LICENSE.txt for the full license. </font><font color='#0000FF'>#undef</font> DLIB_BORDER_EnUMERATOR_ABSTRACT_H_ <font color='#0000FF'>#ifdef</font> DLIB_BORDER_EnUMERATOR_ABSTRACT_H_ <font color='#0000FF'>#include</font> "<a style='text-decoration:none' href='rectangle_abstract.h.html'>rectangle_abstract.h</a>" <font color='#0000FF'>namespace</font> dlib <b>{</b> <font color='#009900'>// ---------------------------------------------------------------------------------------- </font> <font color='#0000FF'>class</font> <b><a name='border_enumerator'></a>border_enumerator</b> <b>{</b> <font color='#009900'>/*! POINTERS AND REFERENCES TO INTERNAL DATA All operations on this object other than calling element() invalidate pointers and references to internal data. WHAT THIS OBJECT REPRESENTS This object is an enumerator over the border points of a rectangle. !*/</font> <font color='#0000FF'>public</font>: <b><a name='border_enumerator'></a>border_enumerator</b><font face='Lucida Console'>(</font> <font face='Lucida Console'>)</font>; <font color='#009900'>/*! ensures - #move_next() == false (i.e. this object is "empty" and won't enumerate anything) - current_element_valid() == false - at_start() == true - size() == 0 !*/</font> <b><a name='border_enumerator'></a>border_enumerator</b><font face='Lucida Console'>(</font> <font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> rect, <font color='#0000FF'><u>unsigned</u></font> <font color='#0000FF'><u>long</u></font> border_size <font face='Lucida Console'>)</font>; <font color='#009900'>/*! ensures - This object will enumerate over the border points which are inside rect but within border_size of the edge. For example, if border_size == 1 then it enumerates over the single point wide strip of points all around the interior edge of rect. - current_element_valid() == false - at_start() == true - size() == rect.area() - shrink_rect(rect,border_size).area() (i.e. the number of points in the border area of rect) !*/</font> <b><a name='border_enumerator'></a>border_enumerator</b><font face='Lucida Console'>(</font> <font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> rect, <font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> non_border_region <font face='Lucida Console'>)</font>; <font color='#009900'>/*! ensures - This object will enumerate over all points which are in rect but not in non_border_region. - current_element_valid() == false - at_start() == true - size() == rect.area() - rect.intersect(non_border_region).area() !*/</font> <font color='#0000FF'><u>bool</u></font> <b><a name='at_start'></a>at_start</b> <font face='Lucida Console'>(</font> <font face='Lucida Console'>)</font> <font color='#0000FF'>const</font>; <font color='#009900'>/*! ensures - returns true if *this represents one position before the first point (this would also make the current element invalid) else returns false !*/</font> <font color='#0000FF'><u>void</u></font> <b><a name='reset'></a>reset</b> <font face='Lucida Console'>(</font> <font face='Lucida Console'>)</font>; <font color='#009900'>/*! ensures - #current_element_valid() == false - #at_start() == true !*/</font> <font color='#0000FF'><u>bool</u></font> <b><a name='current_element_valid'></a>current_element_valid</b><font face='Lucida Console'>(</font> <font face='Lucida Console'>)</font> <font color='#0000FF'>const</font>; <font color='#009900'>/*! ensures - returns true if we are currently at a valid element else returns false !*/</font> <font color='#0000FF'><u>bool</u></font> <b><a name='move_next'></a>move_next</b><font face='Lucida Console'>(</font> <font face='Lucida Console'>)</font>; <font color='#009900'>/*! ensures - moves to the next element. i.e. #element() will now return the next border point. - the return value will be equal to #current_element_valid() - #at_start() == false - returns true if there is another element - returns false if there are no more elements in the container !*/</font> <font color='#0000FF'><u>unsigned</u></font> <font color='#0000FF'><u>long</u></font> <b><a name='size'></a>size</b> <font face='Lucida Console'>(</font> <font face='Lucida Console'>)</font> <font color='#0000FF'>const</font>; <font color='#009900'>/*! ensures - returns the number of border points !*/</font> <font color='#0000FF'>const</font> point<font color='#5555FF'>&</font> <b><a name='element'></a>element</b> <font face='Lucida Console'>(</font> <font face='Lucida Console'>)</font> <font color='#0000FF'>const</font>; <font color='#009900'>/*! requires - current_element_valid() == true ensures - returns the current border point !*/</font> <b>}</b>; <font color='#009900'>// ---------------------------------------------------------------------------------------- </font> <b>}</b> <font color='#0000FF'>#endif</font> <font color='#009900'>// DLIB_BORDER_EnUMERATOR_ABSTRACT_H_ </font> </pre></body></html>