[HS:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"SkinnedMeshRenderer: name" Base: sizeiú: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; iAS; ;i;i;F; " SInt32; " m_FileID; i ; i; iAS; ;i;i;F; " SInt32; " m_PathID; i ; i; iAS; ;i;i;F; " bool; "m_Enabled; i; i ; iS; ;i;i;F; " bool; "m_CastShadows; i; i ; iS; ;i;i;F; " bool; "m_ReceiveShadows; i; i ; iS; ;i;i;F; " UInt8; "m_LightmapIndex; i; i ; iS; ;i;i;F; " Vector4f; "m_LightmapTilingOffset; i; i ; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " float; "w; i ; i; i S; ;i;i;F; " vector; "m_Materials; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; "PPtr; " data; i ; i; iS; ;i;i ;F; " SInt32; " m_FileID; i ; i; iS; ;i;i ;F; " SInt32; " m_PathID; i ; i; iS; ;i;i;F; " vector; "m_SubsetIndices; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; " UInt32; " data; i ; i; iS; ;i;i;F; "PPtr; "m_StaticBatchRoot; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i; iS; ;i;i;F; " bool; "m_UseLightProbes; i; i; i@S; ;i;i;F; "PPtr; "m_LightProbeAnchor; i ; i ; i@S; ;i;i;F; " SInt32; " m_FileID; i ; i!; iS; ;i;i;F; " SInt32; " m_PathID; i ; i"; iS; ;i;i;F; " UInt16; "m_SortingLayer; i; i#; iS; ;i;i;F; " SInt16; "m_SortingOrder; i; i$; iS; ;i;i;F; " SInt32; "m_Quality; i ; i%; iS; ;i;i;F; " bool; "m_UpdateWhenOffscreen; i; i&; iHS; ;i;i;F; "PPtr; " m_Mesh; i ; i'; iS; ;i;i;F; " SInt32; " m_FileID; i ; i(; iS; ;i;i;F; " SInt32; " m_PathID; i ; i); iS; ;i;i;F; " vector; " m_Bones; iú; i*; iS; ;i;i;T; " Array; " Array; iú; i+; iS; ;i;i;F; " SInt32; " size; i ; i,; iS; ;i;i;F; "PPtr; " data; i ; i-; iS; ;i;i ;F; " SInt32; " m_FileID; i ; i.; iS; ;i;i ;F; " SInt32; " m_PathID; i ; i/; iS; ;i;i;F; " vector; "m_AnimatorSkeletonIndices; iú; i0; i@S; ;i;i;T; " Array; " Array; iú; i1; iS; ;i;i;F; " SInt32; " size; i ; i2; iS; ;i;i;F; " UInt16; " data; i; i3; iS; ;i;i;F; "PPtr; "m_Animator; i ; i4; iS; ;i;i;F; " SInt32; " m_FileID; i ; i5; iS; ;i;i;F; " SInt32; " m_PathID; i ; i6; iS; ;i;i;F; " vector; "m_BlendShapeWeights; iú; i7; iS; ;i;i;T; " Array; " Array; iú; i8; iS; ;i;i;F; " SInt32; " size; i ; i9; iS; ;i;i;F; " float; " data; i ; i:; iS; ;i;i;F; "PPtr; "m_RootBone; i ; i;; iS; ;i;i;F; " SInt32; " m_FileID; i ; i<; iS; ;i;i;F; " SInt32; " m_PathID; i ; i=; iS; ;i;i;F; " AABB; " m_AABB; i; i>; iS; ;i;i;F; " Vector3f; " m_Center; i; i?; i S; ;i;i;F; " float; "x; i ; i@; i S; ;i;i;F; " float; "y; i ; iA; i S; ;i;i;F; " float; "z; i ; iB; i S; ;i;i;F; " Vector3f; " m_Extent; i; iC; i S; ;i;i;F; " float; "x; i ; iD; i S; ;i;i;F; " float; "y; i ; iE; i S; ;i;i;F; " float; "z; i ; iF; i S; ;i;i;F; " bool; "m_DirtyAABB; i; iG; i@