Sha256: 9a71ff06fb61824a64be72976ad4571d5109fb17ebd11ee666c584dc33a47113
Contents?: true
Size: 1.11 KB
Versions: 5
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Stored size: 1.11 KB
Contents
ActorView.define :graphical_actor_view do draw do |target, x_off, y_off, z| img = actor.do_or_do_not(:image) return if img.nil? x = actor.x y = actor.y offset_x = x+x_off offset_y = y+y_off alpha = actor.do_or_do_not(:alpha) || 0xFF color = Color.new(alpha,0xFF,0xFF,0xFF) x_scale = actor.do_or_do_not(:x_scale) || 1 y_scale = actor.do_or_do_not(:y_scale) || 1 # TODO add ? ableness to actor attributes if actor.do_or_do_not(:tiled) x_tiles = actor.num_x_tiles y_tiles = actor.num_y_tiles img_w = img.width img_h = img.height x_tiles.times do |col| y_tiles.times do |row| # TODO why is there a nasty black line between these that jitters? img.draw_rot offset_x+col*img_w, offset_y+row*img_h, z, actor.rotation, x_scale, y_scale end end else if actor.respond_to? :rotation rot = actor.rotation || 0.0 img.draw_rot offset_x, offset_y, z, rot, 0.5, 0.5, x_scale, y_scale, color else img.draw offset_x, offset_y, z, x_scale, y_scale, color end end end end
Version data entries
5 entries across 5 versions & 1 rubygems