/* Copyright (c) 2008, Luke Benstead. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef VEC3_H_INCLUDED #define VEC3_H_INCLUDED #include #ifndef kmScalar #define kmScalar float #endif struct kmMat4; typedef struct kmVec3 { kmScalar x; kmScalar y; kmScalar z; } kmVec3; #ifdef __cplusplus extern "C" { #endif kmVec3* kmVec3Fill(kmVec3* pOut, kmScalar x, kmScalar y, kmScalar z); kmScalar kmVec3Length(const kmVec3* pIn); /** Returns the length of the vector */ kmScalar kmVec3LengthSq(const kmVec3* pIn); /** Returns the square of the length of the vector */ kmVec3* kmVec3Normalize(kmVec3* pOut, const kmVec3* pIn); /** Returns the vector passed in set to unit length */ kmVec3* kmVec3Cross(kmVec3* pOut, const kmVec3* pV1, const kmVec3* pV2); /** Returns a vector perpendicular to 2 other vectors */ kmScalar kmVec3Dot(const kmVec3* pV1, const kmVec3* pV2); /** Returns the cosine of the angle between 2 vectors */ kmVec3* kmVec3Add(kmVec3* pOut, const kmVec3* pV1, const kmVec3* pV2); /** Adds 2 vectors and returns the result */ kmVec3* kmVec3Subtract(kmVec3* pOut, const kmVec3* pV1, const kmVec3* pV2); /** Subtracts 2 vectors and returns the result */ kmVec3* kmVec3Transform(kmVec3* pOut, const kmVec3* pV1, const struct kmMat4* pM); /** Transforms a vector (assuming w=1) by a given matrix */ kmVec3* kmVec3TransformNormal(kmVec3* pOut, const kmVec3* pV, const struct kmMat4* pM);/**Transforms a 3D normal by a given matrix */ kmVec3* kmVec3TransformCoord(kmVec3* pOut, const kmVec3* pV, const struct kmMat4* pM); /**Transforms a 3D vector by a given matrix, projecting the result back into w = 1. */ kmVec3* kmVec3Scale(kmVec3* pOut, const kmVec3* pIn, const kmScalar s); /** Scales a vector to length s */ int kmVec3AreEqual(const kmVec3* p1, const kmVec3* p2); kmVec3* kmVec3InverseTransform(kmVec3* pOut, const kmVec3* pV, const struct kmMat4* pM); kmVec3* kmVec3InverseTransformNormal(kmVec3* pOut, const kmVec3* pVect, const struct kmMat4* pM); kmVec3* kmVec3Assign(kmVec3* pOut, const kmVec3* pIn); kmVec3* kmVec3Zero(kmVec3* pOut); #ifdef __cplusplus } #endif #endif /* VEC3_H_INCLUDED */