module EventMachine module WebSocket module MessageProcessor06 def message(message_type, extension_data, application_data) debug [:message_received, message_type, application_data] case message_type when :close status_code = case application_data.length when 0 # close messages MAY contain a body nil when 1 # Illegal close frame raise WSProtocolError, "Close frames with a body must contain a 2 byte status code" else application_data.slice!(0, 2).unpack('n').first end debug [:close_frame_received, status_code, application_data] @close_info = { :code => status_code || 1005, :reason => application_data, :was_clean => true, } if @state == :closing # We can close connection immediately since no more data may be # sent or received on this connection @connection.close_connection elsif @state == :connected # Acknowlege close & echo status back to client # The connection is considered closed close_data = [status_code || 1000].pack('n') send_frame(:close, close_data) @connection.close_connection_after_writing end when :ping # Pong back the same data send_frame(:pong, application_data) @connection.trigger_on_ping(application_data) when :pong @connection.trigger_on_pong(application_data) when :text if application_data.respond_to?(:force_encoding) application_data.force_encoding("UTF-8") unless application_data.valid_encoding? raise InvalidDataError, "Invalid UTF8 data" end end @connection.trigger_on_message(application_data) when :binary @connection.trigger_on_message(application_data) end end # Ping & Pong supported def pingable? true end end end end