Sha256: 98a729dc90ee322ed44daa78ace457860105f66c21302649b86d5768d38a5470
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Size: 1.31 KB
Versions: 4
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Stored size: 1.31 KB
Contents
re.c('hero') .requires('hero.png tsprite update force flicker body') .defines({ speed:40 * re.sys.stepSize, friX:0.75, friY:0.95, padX:6, bodyX:24, bodyY:24, jumpSpeed:480 * re.sys.stepSize, jump:false, ground:true, update:function(){ //jump if(this.ground && !this.jump && re.pressed('w')){ this.forceJump(); } //walk back and fourth if(re.pressed('a')){ this.velX -= this.speed; this.scaleX = -1; if(!this.jump) this.flicker('run'); } if(re.pressed('d')){ this.velX += this.speed; this.scaleX = 1; if(!this.jump) this.flicker('run'); } //switch back to idle animation if stopped moving if(this.isIdle(0.3)) this.flicker('idle'); }, forceJump:function(){ this.jump = true; this.velY -= this.jumpSpeed; this.flicker('jump'); }, jumpReset:function(x, y, tx, ty){ //check if a hit happened on the y axis if(y){ this.jump = false; this.ground = (ty >= this.posY); } } }) .init(function(){ //add animations this.addFlicker({ idle:[-1, 600, [0, 1]], run:[-1, 800, [2, 3]], jump:[1, 500, [4, 5, 4]], ladder:[-1, 500, [6, 7]] }); this.on({ update:this.update, aftermath:this.jumpReset }); });
Version data entries
4 entries across 4 versions & 1 rubygems