Sha256: 976f44f083eea3046ff8b6d2c518f7975c1305a62db256ef5e64bed5ddedc2ad
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Size: 1.99 KB
Versions: 3
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Stored size: 1.99 KB
Contents
/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.android.apis.graphics; import android.app.Activity; import android.graphics.PixelFormat; import android.opengl.GLSurfaceView; import android.os.Bundle; /** * Wrapper activity demonstrating the use of {@link GLSurfaceView} to * display translucent 3D graphics. */ public class TranslucentGLSurfaceViewActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Create our Preview view and set it as the content of our // Activity mGLSurfaceView = new GLSurfaceView(this); // We want an 8888 pixel format because that's required for // a translucent window. // And we want a depth buffer. mGLSurfaceView.setEGLConfigChooser(8, 8, 8, 8, 16, 0); // Tell the cube renderer that we want to render a translucent version // of the cube: mGLSurfaceView.setRenderer(new CubeRenderer(true)); // Use a surface format with an Alpha channel: mGLSurfaceView.getHolder().setFormat(PixelFormat.TRANSLUCENT); setContentView(mGLSurfaceView); } @Override protected void onResume() { super.onResume(); mGLSurfaceView.onResume(); } @Override protected void onPause() { super.onPause(); mGLSurfaceView.onPause(); } private GLSurfaceView mGLSurfaceView; }
Version data entries
3 entries across 3 versions & 1 rubygems