module CyberarmEngine class Texture DEFAULT_TEXTURE = "#{CYBERARM_ENGINE_ROOT_PATH}/assets/textures/default.png".freeze CACHE = {} def self.release_textures CACHE.values.each do |id| glDeleteTextures(id) end end def self.from_cache(path, retro) CACHE.dig("#{path}?retro=#{retro}") end attr_reader :id def initialize(path: nil, image: nil, retro: false) raise "keyword :path or :image must be provided!" if path.nil? && image.nil? @retro = retro @path = path if @path unless File.exist?(@path) warn "Missing texture at: #{@path}" @retro = true # override retro setting @path = DEFAULT_TEXTURE end if texture = Texture.from_cache(@path, @retro) @id = texture.id return end image = load_image(@path) @id = create_from_image(image) else @id = create_from_image(image) end end def load_image(path) CACHE["#{path}?retro=#{@retro}"] = self Gosu::Image.new(path, retro: @retro) end def create_from_image(image) array_of_pixels = image.to_blob tex_names_buf = " " * 4 glGenTextures(1, tex_names_buf) texture_id = tex_names_buf.unpack1("L2") glBindTexture(GL_TEXTURE_2D, texture_id) glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA, image.width, image.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, array_of_pixels) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) if @retro glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) unless @retro glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR) glGenerateMipmap(GL_TEXTURE_2D) gl_error? texture_id end end end