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/*global define*/

define(function() {
"use strict";
return "uniform vec4 lightColor;\n\
uniform vec4 darkColor;\n\
uniform float frequency;\n\
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
{\n\
czm_material material = czm_getDefaultMaterial(materialInput);\n\
vec3 scaled = materialInput.str * frequency;\n\
float t = abs(czm_snoise(scaled));\n\
vec4 color = mix(lightColor, darkColor, t);\n\
material.diffuse = color.rgb;\n\
material.alpha = color.a;\n\
return material;\n\
}\n\
";
});
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