Sha256: 96b2bf990ade40eb44abdac2732f327f300187ec93934d4f67cc2dcc22d41982
Contents?: true
Size: 1.63 KB
Versions: 1
Compression:
Stored size: 1.63 KB
Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1372843473.796535:@value"{I" class:EFI"BundledAsset; FI"logical_path; FI"&Shaders/Materials/WoodMaterial.js; TI" pathname; FI"^/Users/bwrona/www/engines/cesium/app/assets/javascripts/Shaders/Materials/WoodMaterial.js; TI"content_type; FI"application/javascript; FI" mtime; FI"2013-07-03T11:16:47+02:00; FI"length; Fi(I"digest; F"%abca759c5db3e04e7217fac8ce3a27a0I"source; FI"(//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform vec4 lightWoodColor;\n\ uniform vec4 darkWoodColor;\n\ uniform float ringFrequency;\n\ uniform vec2 noiseScale;\n\ uniform float grainFrequency;\n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ vec2 st = materialInput.st;\n\ vec2 noisevec;\n\ noisevec.x = czm_snoise(st * noiseScale.x);\n\ noisevec.y = czm_snoise(st * noiseScale.y);\n\ vec2 location = st + noisevec;\n\ float dist = sqrt(location.x * location.x + location.y * location.y);\n\ dist *= ringFrequency;\n\ float r = fract(dist + noisevec[0] + noisevec[1]) * 2.0;\n\ if(r > 1.0)\n\ r = 2.0 - r;\n\ vec4 color = mix(lightWoodColor, darkWoodColor, r);\n\ r = abs(czm_snoise(vec2(st.x * grainFrequency, st.y * grainFrequency * 0.02))) * 0.2;\n\ color.rgb += lightWoodColor.rgb * r;\n\ material.diffuse = color.rgb;\n\ material.alpha = color.a;\n\ return material;\n\ }\n\ "; }); ; FI"required_assets_digest; F"%fb531ae6340e5540ef69201925df2c45I" _version; F"%6776f581a4329e299531e1d52aa59832
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
---|---|
cesium-0.18.0 | test/dummy/tmp/cache/assets/CAD/C20/sprockets%2F0506171c387e6f9b5c6b3a653f45e123 |