# Copyright (c) 2009 Rick Olson # Permission is hereby granted, free of charge, to any person # obtaining a copy of this software and associated documentation files # (the "Software"), to deal in the Software without restriction, # including without limitation the rights to use, copy, modify, merge, # publish, distribute, sublicense, and/or sell copies of the Software, # and to permit persons to whom the Software is furnished to do so, # subject to the following conditions: # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS # BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN # ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. require "transitions/event" require "transitions/machine" require "transitions/state" require "transitions/state_transition" require "transitions/version" module Transitions class InvalidTransition < StandardError; end class InvalidMethodOverride < StandardError; end module ClassMethods def inherited(klass) super # Make sure we call other callbacks possibly defined upstream the ancestor chain. klass.state_machine = state_machine end # The only reason we need this method is for the inherited callback. def state_machine=(value) @state_machine = value.dup end def state_machine(options = {}, &block) @state_machine ||= Machine.new self block ? @state_machine.update(options, &block) : @state_machine end def get_state_machine; @state_machine; end def available_states @state_machine.states.map(&:name).sort_by {|x| x.to_s} end end def self.included(base) base.extend(ClassMethods) end # TODO Do we need this method really? Also, it's not a beauty, refactor at least. def current_state(new_state = nil, persist = false) sm = self.class.get_state_machine ivar = sm.current_state_variable if new_state if persist && respond_to?(:write_state) write_state(new_state) end if respond_to?(:write_state_without_persistence) write_state_without_persistence(new_state) end instance_variable_set(ivar, new_state) else instance_variable_set(ivar, nil) unless instance_variable_defined?(ivar) value = instance_variable_get(ivar) return value if value if respond_to?(:read_state) value = instance_variable_set(ivar, read_state) end value || sm.initial_state end end end