Sha256: 95c3480c407d86baae385b158070f70437bb251839d203c5ba92d03d3b330b52
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Versions: 2
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Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1381798608.1050649:@value"�{I" class:ETI"BundledAsset;FI"logical_path;TI"Shaders/SensorVolume.js;TI" pathname;TI"U/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/SensorVolume.js;FI"content_type;TI"application/javascript;TI" mtime;TI"2013-10-15T02:54:58+02:00;TI"length;Ti�I"digest;TI"%266dc6017230f5fd29b165828a431ee3;FI"source;TI"� //This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform vec4 u_intersectionColor;\n\ uniform float u_intersectionWidth;\n\ bool inSensorShadow(vec3 coneVertexWC, czm_ellipsoid ellipsoidEC, vec3 pointWC)\n\ {\n\ vec3 D = ellipsoidEC.inverseRadii;\n\ vec3 q = D * coneVertexWC;\n\ float qMagnitudeSquared = dot(q, q);\n\ float test = qMagnitudeSquared - 1.0;\n\ vec3 temp = D * pointWC - q;\n\ float d = dot(temp, q);\n\ return (d < -test) && (d / length(temp) < -sqrt(test));\n\ }\n\ vec4 getIntersectionColor()\n\ {\n\ return u_intersectionColor;\n\ }\n\ float getIntersectionWidth()\n\ {\n\ return u_intersectionWidth;\n\ }\n\ vec2 sensor2dTextureCoordinates(float sensorRadius, vec3 pointMC)\n\ {\n\ float t = pointMC.z / sensorRadius;\n\ float s = 1.0 + (atan(pointMC.y, pointMC.x) / czm_twoPi);\n\ s = s - floor(s);\n\ return vec2(s, t);\n\ }\n\ "; }); ;TI"required_assets_digest;TI"%56d7d4d3b2133c492ae9015111557e79;FI" _version;TI"%6776f581a4329e299531e1d52aa59832;F
Version data entries
2 entries across 2 versions & 1 rubygems