#-- # Color # Colour management with Ruby # http://rubyforge.org/projects/color # Version 1.4.1 # # Licensed under a MIT-style licence. See Licence.txt in the main # distribution for full licensing information. # # Copyright (c) 2005 - 2010 Austin Ziegler and Matt Lyon #++ # An RGB colour object. class Color::RGB # The format of a DeviceRGB colour for PDF. In color-tools 2.0 this will # be removed from this package and added back as a modification by the # PDF::Writer package. PDF_FORMAT_STR = "%.3f %.3f %.3f %s" class << self # Creates an RGB colour object from percentages 0..100. # # Color::RGB.from_percentage(10, 20 30) def from_percentage(r = 0, g = 0, b = 0) from_fraction(r / 100.0, g / 100.0, b / 100.0) end # Creates an RGB colour object from fractional values 0..1. # # Color::RGB.from_fraction(.3, .2, .1) def from_fraction(r = 0.0, g = 0.0, b = 0.0) colour = Color::RGB.new colour.r = r colour.g = g colour.b = b colour end # Creates an RGB colour object from an HTML colour descriptor (e.g., # "fed" or "#cabbed;". # # Color::RGB.from_html("fed") # Color::RGB.from_html("#fed") # Color::RGB.from_html("#cabbed") # Color::RGB.from_html("cabbed") def from_html(html_colour) html_colour = html_colour.gsub(%r{[#;]}, '') case html_colour.size when 3 colours = html_colour.scan(%r{[0-9A-Fa-f]}).map { |el| (el * 2).to_i(16) } when 6 colours = html_colour.scan(%r<[0-9A-Fa-f]{2}>).map { |el| el.to_i(16) } else raise ArgumentError end Color::RGB.new(*colours) end end # Compares the other colour to this one. The other colour will be # converted to RGB before comparison, so the comparison between a RGB # colour and a non-RGB colour will be approximate and based on the other # colour's default #to_rgb conversion. If there is no #to_rgb conversion, # this will raise an exception. This will report that two RGB colours are # equivalent if all component values are within COLOR_TOLERANCE of each # other. def ==(other) other = other.to_rgb other.kind_of?(Color::RGB) and ((@r - other.r).abs <= Color::COLOR_TOLERANCE) and ((@g - other.g).abs <= Color::COLOR_TOLERANCE) and ((@b - other.b).abs <= Color::COLOR_TOLERANCE) end # Creates an RGB colour object from the standard range 0..255. # # Color::RGB.new(32, 64, 128) # Color::RGB.new(0x20, 0x40, 0x80) def initialize(r = 0, g = 0, b = 0) @r = r / 255.0 @g = g / 255.0 @b = b / 255.0 end # Present the colour as a DeviceRGB fill colour string for PDF. This will # be removed from the default package in color-tools 2.0. def pdf_fill PDF_FORMAT_STR % [ @r, @g, @b, "rg" ] end # Present the colour as a DeviceRGB stroke colour string for PDF. This # will be removed from the default package in color-tools 2.0. def pdf_stroke PDF_FORMAT_STR % [ @r, @g, @b, "RG" ] end # Present the colour as an HTML/CSS colour string. def html r = (@r * 255).round r = 255 if r > 255 g = (@g * 255).round g = 255 if g > 255 b = (@b * 255).round b = 255 if b > 255 "#%02x%02x%02x" % [ r, g, b ] end # Present the colour as an RGB HTML/CSS colour string (e.g., "rgb(0%, 50%, # 100%)"). Note that this will perform a #to_rgb operation using the # default conversion formula. def css_rgb "rgb(%3.2f%%, %3.2f%%, %3.2f%%)" % [ red_p, green_p, blue_p ] end # Present the colour as an RGBA (with alpha) HTML/CSS colour string (e.g., # "rgb(0%, 50%, 100%, 1)"). Note that this will perform a #to_rgb # operation using the default conversion formula. def css_rgba "rgba(%3.2f%%, %3.2f%%, %3.2f%%, %3.2f)" % [ red_p, green_p, blue_p, 1 ] end # Present the colour as an HSL HTML/CSS colour string (e.g., "hsl(180, # 25%, 35%)"). Note that this will perform a #to_hsl operation using the # default conversion formula. def css_hsl to_hsl.css_hsl end # Present the colour as an HSLA (with alpha) HTML/CSS colour string (e.g., # "hsla(180, 25%, 35%, 1)"). Note that this will perform a #to_hsl # operation using the default conversion formula. def css_hsla to_hsl.css_hsla end # Converts the RGB colour to CMYK. Most colour experts strongly suggest # that this is not a good idea (some even suggesting that it's a very bad # idea). CMYK represents additive percentages of inks on white paper, # whereas RGB represents mixed colour intensities on a black screen. # # However, the colour conversion can be done. The basic method is # multi-step: # # 1. Convert the R, G, and B components to C, M, and Y components. # c = 1.0 - r # m = 1.0 - g # y = 1.0 - b # 2. Compute the minimum amount of black (K) required to smooth the colour # in inks. # k = min(c, m, y) # 3. Perform undercolour removal on the C, M, and Y components of the # colours because less of each colour is needed for each bit of black. # Also, regenerate the black (K) based on the undercolour removal so # that the colour is more accurately represented in ink. # c = min(1.0, max(0.0, c - UCR(k))) # m = min(1.0, max(0.0, m - UCR(k))) # y = min(1.0, max(0.0, y - UCR(k))) # k = min(1.0, max(0.0, BG(k))) # # The undercolour removal function and the black generation functions # return a value based on the brightness of the RGB colour. def to_cmyk c = 1.0 - @r.to_f m = 1.0 - @g.to_f y = 1.0 - @b.to_f k = [c, m, y].min k = k - (k * brightness) c = [1.0, [0.0, c - k].max].min m = [1.0, [0.0, m - k].max].min y = [1.0, [0.0, y - k].max].min k = [1.0, [0.0, k].max].min Color::CMYK.from_fraction(c, m, y, k) end def to_rgb(ignored = nil) self end # Returns the YIQ (NTSC) colour encoding of the RGB value. def to_yiq y = (@r * 0.299) + (@g * 0.587) + (@b * 0.114) i = (@r * 0.596) + (@g * -0.275) + (@b * -0.321) q = (@r * 0.212) + (@g * -0.523) + (@b * 0.311) Color::YIQ.from_fraction(y, i, q) end # Returns the HSL colour encoding of the RGB value. The conversions here # are based on forumlas from http://www.easyrgb.com/math.php and # elsewhere. def to_hsl min = [ @r, @g, @b ].min max = [ @r, @g, @b ].max delta = (max - min).to_f lum = (max + min) / 2.0 if Color.near_zero?(delta) # close to 0.0, so it's a grey hue = 0 sat = 0 else if Color.near_zero_or_less?(lum - 0.5) sat = delta / (max + min).to_f else sat = delta / (2 - max - min).to_f end # This is based on the conversion algorithm from # http://en.wikipedia.org/wiki/HSV_color_space#Conversion_from_RGB_to_HSL_or_HSV # Contributed by Adam Johnson sixth = 1 / 6.0 if @r == max # Color.near_zero_or_less?(@r - max) hue = (sixth * ((@g - @b) / delta)) hue += 1.0 if @g < @b elsif @g == max # Color.near_zero_or_less(@g - max) hue = (sixth * ((@b - @r) / delta)) + (1.0 / 3.0) elsif @b == max # Color.near_zero_or_less?(@b - max) hue = (sixth * ((@r - @g) / delta)) + (2.0 / 3.0) end hue += 1 if hue < 0 hue -= 1 if hue > 1 end Color::HSL.from_fraction(hue, sat, lum) end # Mix the RGB hue with White so that the RGB hue is the specified # percentage of the resulting colour. Strictly speaking, this isn't a # darken_by operation. def lighten_by(percent) mix_with(White, percent) end # Mix the RGB hue with Black so that the RGB hue is the specified # percentage of the resulting colour. Strictly speaking, this isn't a # darken_by operation. def darken_by(percent) mix_with(Black, percent) end # Mix the mask colour (which must be an RGB object) with the current # colour at the stated opacity percentage (0..100). def mix_with(mask, opacity) opacity /= 100.0 rgb = self.dup rgb.r = (@r * opacity) + (mask.r * (1 - opacity)) rgb.g = (@g * opacity) + (mask.g * (1 - opacity)) rgb.b = (@b * opacity) + (mask.b * (1 - opacity)) rgb end # Returns the brightness value for a colour, a number between 0..1. Based # on the Y value of YIQ encoding, representing luminosity, or perceived # brightness. # # This may be modified in a future version of color-tools to use the # luminosity value of HSL. def brightness to_yiq.y end # Convert to grayscale. def to_grayscale Color::GrayScale.from_fraction(to_hsl.l) end alias to_greyscale to_grayscale # Returns a new colour with the brightness adjusted by the specified # percentage. Negative percentages will darken the colour; positive # percentages will brighten the colour. # # Color::RGB::DarkBlue.adjust_brightness(10) # Color::RGB::DarkBlue.adjust_brightness(-10) def adjust_brightness(percent) percent /= 100.0 percent += 1.0 percent = [ percent, 2.0 ].min percent = [ 0.0, percent ].max hsl = to_hsl hsl.l *= percent hsl.to_rgb end # Returns a new colour with the saturation adjusted by the specified # percentage. Negative percentages will reduce the saturation; positive # percentages will increase the saturation. # # Color::RGB::DarkBlue.adjust_saturation(10) # Color::RGB::DarkBlue.adjust_saturation(-10) def adjust_saturation(percent) percent /= 100.0 percent += 1.0 percent = [ percent, 2.0 ].min percent = [ 0.0, percent ].max hsl = to_hsl hsl.s *= percent hsl.to_rgb end # Returns a new colour with the hue adjusted by the specified percentage. # Negative percentages will reduce the hue; positive percentages will # increase the hue. # # Color::RGB::DarkBlue.adjust_hue(10) # Color::RGB::DarkBlue.adjust_hue(-10) def adjust_hue(percent) percent /= 100.0 percent += 1.0 percent = [ percent, 2.0 ].min percent = [ 0.0, percent ].max hsl = to_hsl hsl.h *= percent hsl.to_rgb end # Returns the red component of the colour in the normal 0 .. 255 range. def red @r * 255.0 end # Returns the red component of the colour as a percentage. def red_p @r * 100.0 end # Returns the red component of the colour as a fraction in the range 0.0 # .. 1.0. def r @r end # Sets the red component of the colour in the normal 0 .. 255 range. def red=(rr) @r = Color.normalize(rr / 255.0) end # Sets the red component of the colour as a percentage. def red_p=(rr) @r = Color.normalize(rr / 100.0) end # Sets the red component of the colour as a fraction in the range 0.0 .. # 1.0. def r=(rr) @r = Color.normalize(rr) end # Returns the green component of the colour in the normal 0 .. 255 range. def green @g * 255.0 end # Returns the green component of the colour as a percentage. def green_p @g * 100.0 end # Returns the green component of the colour as a fraction in the range 0.0 # .. 1.0. def g @g end # Sets the green component of the colour in the normal 0 .. 255 range. def green=(gg) @g = Color.normalize(gg / 255.0) end # Sets the green component of the colour as a percentage. def green_p=(gg) @g = Color.normalize(gg / 100.0) end # Sets the green component of the colour as a fraction in the range 0.0 .. # 1.0. def g=(gg) @g = Color.normalize(gg) end # Returns the blue component of the colour in the normal 0 .. 255 range. def blue @b * 255.0 end # Returns the blue component of the colour as a percentage. def blue_p @b * 100.0 end # Returns the blue component of the colour as a fraction in the range 0.0 # .. 1.0. def b @b end # Sets the blue component of the colour in the normal 0 .. 255 range. def blue=(bb) @b = Color.normalize(bb / 255.0) end # Sets the blue component of the colour as a percentage. def blue_p=(bb) @b = Color.normalize(bb / 100.0) end # Sets the blue component of the colour as a fraction in the range 0.0 .. # 1.0. def b=(bb) @b = Color.normalize(bb) end # Adds another colour to the current colour. The other colour will be # converted to RGB before addition. This conversion depends upon a #to_rgb # method on the other colour. # # The addition is done using the RGB Accessor methods to ensure a valid # colour in the result. def +(other) other = other.to_rgb rgb = self.dup rgb.r += other.r rgb.g += other.g rgb.b += other.b rgb end # Subtracts another colour to the current colour. The other colour will be # converted to RGB before subtraction. This conversion depends upon a # #to_rgb method on the other colour. # # The subtraction is done using the RGB Accessor methods to ensure a valid # colour in the result. def -(other) other = other.to_rgb rgb = self.dup rgb.r -= other.r rgb.g -= other.g rgb.b -= other.b rgb end # Retrieve the maxmum RGB value from the current colour as a GrayScale # colour def max_rgb_as_grayscale Color::GrayScale.from_fraction([@r, @g, @b].max) end alias max_rgb_as_greyscale max_rgb_as_grayscale def inspect "RGB [#{html}]" end end require 'color/rgb-colors'