#include "src/TaskScheduler.h" #include "src/Types.h" #include "/Library/Ruby/Gems/2.6.0/gems/ceedling-0.31.0/vendor/unity/src/unity.h" void setUp(void) { TaskScheduler_Init(); } void tearDown(void) { } void testShouldScheduleUsartTaskAfter1000ms(void) { UnityAssertEqualNumber((UNITY_INT)(((0))), (UNITY_INT)((TaskScheduler_DoUsart())), (((void*)0)), (UNITY_UINT)(16), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(999); UnityAssertEqualNumber((UNITY_INT)(((0))), (UNITY_INT)((TaskScheduler_DoUsart())), (((void*)0)), (UNITY_UINT)(19), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(1000); UnityAssertEqualNumber((UNITY_INT)(((1))), (UNITY_INT)((TaskScheduler_DoUsart())), (((void*)0)), (UNITY_UINT)(22), UNITY_DISPLAY_STYLE_INT); } void testShouldClearUsartDoFlagAfterReported(void) { UnityAssertEqualNumber((UNITY_INT)(((0))), (UNITY_INT)((TaskScheduler_DoUsart())), (((void*)0)), (UNITY_UINT)(27), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(1000); UnityAssertEqualNumber((UNITY_INT)(((1))), (UNITY_INT)((TaskScheduler_DoUsart())), (((void*)0)), (UNITY_UINT)(29), UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((UNITY_INT)(((0))), (UNITY_INT)((TaskScheduler_DoUsart())), (((void*)0)), (UNITY_UINT)(30), UNITY_DISPLAY_STYLE_INT); } void testShouldScheduleUsartTaskEvery1000ms(void) { UnityAssertEqualNumber((UNITY_INT)(((0))), (UNITY_INT)((TaskScheduler_DoUsart())), (((void*)0)), (UNITY_UINT)(35), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(1300); UnityAssertEqualNumber((UNITY_INT)(((1))), (UNITY_INT)((TaskScheduler_DoUsart())), (((void*)0)), (UNITY_UINT)(38), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(2000); UnityAssertEqualNumber((UNITY_INT)(((1))), (UNITY_INT)((TaskScheduler_DoUsart())), (((void*)0)), (UNITY_UINT)(41), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(3100); UnityAssertEqualNumber((UNITY_INT)(((1))), (UNITY_INT)((TaskScheduler_DoUsart())), (((void*)0)), (UNITY_UINT)(44), UNITY_DISPLAY_STYLE_INT); } void testShouldScheduleUsartTaskOnlyOncePerPeriod(void) { UnityAssertEqualNumber((UNITY_INT)(((0))), (UNITY_INT)((TaskScheduler_DoUsart())), (((void*)0)), (UNITY_UINT)(49), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(1000); UnityAssertEqualNumber((UNITY_INT)(((1))), (UNITY_INT)((TaskScheduler_DoUsart())), (((void*)0)), (UNITY_UINT)(51), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(1001); UnityAssertEqualNumber((UNITY_INT)(((0))), (UNITY_INT)((TaskScheduler_DoUsart())), (((void*)0)), (UNITY_UINT)(53), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(1999); UnityAssertEqualNumber((UNITY_INT)(((0))), (UNITY_INT)((TaskScheduler_DoUsart())), (((void*)0)), (UNITY_UINT)(55), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(2000); UnityAssertEqualNumber((UNITY_INT)(((1))), (UNITY_INT)((TaskScheduler_DoUsart())), (((void*)0)), (UNITY_UINT)(57), UNITY_DISPLAY_STYLE_INT); } void testShouldScheduleAdcTaskAfter100ms(void) { UnityAssertEqualNumber((UNITY_INT)(((0))), (UNITY_INT)((TaskScheduler_DoAdc())), (((void*)0)), (UNITY_UINT)(62), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(99); UnityAssertEqualNumber((UNITY_INT)(((0))), (UNITY_INT)((TaskScheduler_DoAdc())), (((void*)0)), (UNITY_UINT)(65), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(100); UnityAssertEqualNumber((UNITY_INT)(((1))), (UNITY_INT)((TaskScheduler_DoAdc())), (((void*)0)), (UNITY_UINT)(68), UNITY_DISPLAY_STYLE_INT); } void testShouldClearAdcDoFlagAfterReported(void) { UnityAssertEqualNumber((UNITY_INT)(((0))), (UNITY_INT)((TaskScheduler_DoAdc())), (((void*)0)), (UNITY_UINT)(73), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(100); UnityAssertEqualNumber((UNITY_INT)(((1))), (UNITY_INT)((TaskScheduler_DoAdc())), (((void*)0)), (UNITY_UINT)(75), UNITY_DISPLAY_STYLE_INT); UnityAssertEqualNumber((UNITY_INT)(((0))), (UNITY_INT)((TaskScheduler_DoAdc())), (((void*)0)), (UNITY_UINT)(76), UNITY_DISPLAY_STYLE_INT); } void testShouldScheduleAdcTaskEvery100ms(void) { UnityAssertEqualNumber((UNITY_INT)(((0))), (UNITY_INT)((TaskScheduler_DoAdc())), (((void*)0)), (UNITY_UINT)(81), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(121); UnityAssertEqualNumber((UNITY_INT)(((1))), (UNITY_INT)((TaskScheduler_DoAdc())), (((void*)0)), (UNITY_UINT)(84), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(200); UnityAssertEqualNumber((UNITY_INT)(((1))), (UNITY_INT)((TaskScheduler_DoAdc())), (((void*)0)), (UNITY_UINT)(87), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(356); UnityAssertEqualNumber((UNITY_INT)(((1))), (UNITY_INT)((TaskScheduler_DoAdc())), (((void*)0)), (UNITY_UINT)(90), UNITY_DISPLAY_STYLE_INT); } void testShouldScheduleAdcTaskOnlyOncePerPeriod(void) { UnityAssertEqualNumber((UNITY_INT)(((0))), (UNITY_INT)((TaskScheduler_DoAdc())), (((void*)0)), (UNITY_UINT)(95), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(100); UnityAssertEqualNumber((UNITY_INT)(((1))), (UNITY_INT)((TaskScheduler_DoAdc())), (((void*)0)), (UNITY_UINT)(97), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(101); UnityAssertEqualNumber((UNITY_INT)(((0))), (UNITY_INT)((TaskScheduler_DoAdc())), (((void*)0)), (UNITY_UINT)(99), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(199); UnityAssertEqualNumber((UNITY_INT)(((0))), (UNITY_INT)((TaskScheduler_DoAdc())), (((void*)0)), (UNITY_UINT)(101), UNITY_DISPLAY_STYLE_INT); TaskScheduler_Update(200); UnityAssertEqualNumber((UNITY_INT)(((1))), (UNITY_INT)((TaskScheduler_DoAdc())), (((void*)0)), (UNITY_UINT)(103), UNITY_DISPLAY_STYLE_INT); }