[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"MeshCollider: nameI" Base:ET: sizeiH: indexi: flagsi€S; ;i;i;F; I"unsigned int; T; I"m_ObjectHideFlags; T; i ; i;iS; ;i;i;F; "PPtr; I"m_PrefabParentObject; T; i; i;iS; ;i;i;F; I"int; T; " m_FileID; i ; i;iS; ;i;i;F; I" SInt64; T; " m_PathID; i ; i ;iS; ;i;i;F; I"PPtr; T; I"m_PrefabInternal; T; i; i ;iS; ;i;i;F; @; " m_FileID; i ; i ;iS; ;i;i;F; @; " m_PathID; i ; i ;iS; ;i;i;F; I"PPtr; T; I"m_GameObject; T; i; i ;iAS; ;i;i;F; @; " m_FileID; i ; i;iAS; ;i;i;F; @; " m_PathID; i ; i;iAS; ;i;i;F; "PPtr; "m_Material; i; i;iS; ;i;i;F; @; " m_FileID; i ; i;iS; ;i;i;F; @; " m_PathID; i ; i;iS; ;i;i;F; I" bool; T; "m_IsTrigger; i; i;iS; ;i;i;F; @+; I"m_Enabled; T; i; i;iAS; ;i;i;F; @+; " m_Convex; i; i;i@S; ;i;i;F; "PPtr; " m_Mesh; i; i;iS; ;i;i;F; @; " m_FileID; i ; i;iS; ;i;i;F; @; " m_PathID; i ; i;i