Class: Puppeteer::Mouse
- Inherits:
-
Object
- Object
- Puppeteer::Mouse
- Defined in:
- lib/puppeteer/mouse.rb
Defined Under Namespace
Modules: Button
Instance Method Summary collapse
- #async_click ⇒ Future
- #async_down ⇒ Future
- #async_move ⇒ Future
- #async_up ⇒ Future
- #click(x, y, delay: nil, button: nil, click_count: nil) ⇒ Object
- #down(button: nil, click_count: nil) ⇒ Object
-
#initialize(client, keyboard) ⇒ Mouse
constructor
A new instance of Mouse.
- #move(x, y, steps: nil) ⇒ Object
- #up(button: nil, click_count: nil) ⇒ Object
Constructor Details
Instance Method Details
#async_click ⇒ Future
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# File 'lib/puppeteer/mouse.rb', line 82 async def async_click(x, y, delay: nil, button: nil, click_count: nil) click(x, y, delay: delay, button: , click_count: click_count) end |
#async_down ⇒ Future
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# File 'lib/puppeteer/mouse.rb', line 101 async def async_down(button: nil, click_count: nil) down(button: , click_count: click_count) end |
#async_move ⇒ Future
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# File 'lib/puppeteer/mouse.rb', line 51 async def async_move(x, y, steps: nil) move(x, y, steps: steps) end |
#async_up ⇒ Future
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# File 'lib/puppeteer/mouse.rb', line 120 async def async_up(button: nil, click_count: nil) up(button: , click_count: click_count) end |
#click(x, y, delay: nil, button: nil, click_count: nil) ⇒ Object
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# File 'lib/puppeteer/mouse.rb', line 58 def click(x, y, delay: nil, button: nil, click_count: nil) # await_all(async_move, async_down, async_up) often breaks the order of CDP commands. # D, [2020-04-15T17:09:47.895895 #88683] DEBUG -- : RECV << {"id"=>23, "result"=>{"layoutViewport"=>{"pageX"=>0, "pageY"=>1, "clientWidth"=>375, "clientHeight"=>667}, "visualViewport"=>{"offsetX"=>0, "offsetY"=>0, "pageX"=>0, "pageY"=>1, "clientWidth"=>375, "clientHeight"=>667, "scale"=>1, "zoom"=>1}, "contentSize"=>{"x"=>0, "y"=>0, "width"=>375, "height"=>2007}}, "sessionId"=>"0B09EA5E18DEE403E525B3E7FCD7E225"} # D, [2020-04-15T17:09:47.898422 #88683] DEBUG -- : SEND >> {"sessionId":"0B09EA5E18DEE403E525B3E7FCD7E225","method":"Input.dispatchMouseEvent","params":{"type":"mouseReleased","button":"left","x":0,"y":0,"modifiers":0,"clickCount":1},"id":24} # D, [2020-04-15T17:09:47.899711 #88683] DEBUG -- : SEND >> {"sessionId":"0B09EA5E18DEE403E525B3E7FCD7E225","method":"Input.dispatchMouseEvent","params":{"type":"mousePressed","button":"left","x":0,"y":0,"modifiers":0,"clickCount":1},"id":25} # D, [2020-04-15T17:09:47.900237 #88683] DEBUG -- : SEND >> {"sessionId":"0B09EA5E18DEE403E525B3E7FCD7E225","method":"Input.dispatchMouseEvent","params":{"type":"mouseMoved","button":"left","x":187,"y":283,"modifiers":0},"id":26} # So we execute move in advance. move(x, y) if delay down(button: , click_count: click_count) sleep(delay / 1000.0) up(button: , click_count: click_count) else await_all( async_down(button: , click_count: click_count), async_up(button: , click_count: click_count), ) end end |
#down(button: nil, click_count: nil) ⇒ Object
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# File 'lib/puppeteer/mouse.rb', line 87 def down(button: nil, click_count: nil) @button = || Button::LEFT @client.('Input.dispatchMouseEvent', type: 'mousePressed', button: @button, x: @x, y: @y, modifiers: @keyboard.modifiers, clickCount: click_count || 1, ) end |
#move(x, y, steps: nil) ⇒ Object
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# File 'lib/puppeteer/mouse.rb', line 25 def move(x, y, steps: nil) move_steps = (steps || 1).to_i from_x = @x from_y = @y @x = x @y = y return if move_steps <= 0 move_steps.times do |i| n = i + 1 @client.('Input.dispatchMouseEvent', type: 'mouseMoved', button: @button, x: from_x + (@x - from_x) * n / move_steps, y: from_y + (@y - from_y) * n / move_steps, modifiers: @keyboard.modifiers, ) end end |
#up(button: nil, click_count: nil) ⇒ Object
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# File 'lib/puppeteer/mouse.rb', line 106 def up(button: nil, click_count: nil) @button = Button::NONE @client.('Input.dispatchMouseEvent', type: 'mouseReleased', button: || Button::LEFT, x: @x, y: @y, modifiers: @keyboard.modifiers, clickCount: click_count || 1, ) end |