# Copyright (c) 2007-2021 Andy Maleh # # Permission is hereby granted, free of charge, to any person obtaining # a copy of this software and associated documentation files (the # "Software"), to deal in the Software without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sublicense, and/or sell copies of the Software, and to # permit persons to whom the Software is furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. require_relative 'cell' class Battleship module View class Ship include Glimmer::UI::CustomWidget options :game, :player, :ship_name, :ship_length body { composite { row_layout(:vertical) { fill true margin_width 0 margin_height 0 } label { text ship_name.to_s.titlecase font height: OS.windows? ? 14 : 16 } composite { grid_layout(ship_length, true) { margin_width 0 margin_height 0 horizontal_spacing 0 vertical_spacing 0 } ship_length.times do |column_index| cell(game: game, player: player, type: :ship, column_index: column_index, ship: game.ship_collections[player].ships[ship_name]) { layout_data { width_hint 25 height_hint 25 } } end } } } end end end