[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"CapsuleCollider: name" Base: sizeiC: indexi: flagsi€S; ;i;i;F; "unsigned int; "m_ObjectHideFlags; i ; i; iS; ;i;i;F; "PPtr; "m_PrefabParentObject; i ; i; iS; ;i;i;F; "int; " m_FileID; i ; i; iS; ;i;i;F; "int; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_PrefabInternal; i ; i ; iS; ;i;i;F; "int; " m_FileID; i ; i ; iS; ;i;i;F; "int; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_GameObject; i ; i ; iAS; ;i;i;F; "int; " m_FileID; i ; i; iAS; ;i;i;F; "int; " m_PathID; i ; i; iAS; ;i;i;F; "PPtr; "m_Material; i ; i; iS; ;i;i;F; "int; " m_FileID; i ; i; iS; ;i;i;F; "int; " m_PathID; i ; i; iS; ;i;i;F; " bool; "m_IsTrigger; i; i; iS; ;i;i;F; " bool; "m_Enabled; i; i; iAS; ;i;i;F; " float; " m_Radius; i ; i; iS; ;i;i;F; " float; " m_Height; i ; i; iS; ;i;i;F; "int; "m_Direction; i ; i; iS; ;i;i;F; " Vector3f; " m_Center; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i