# encoding: utf-8 require "logstash/inputs/base" require "logstash/namespace" require "socket" # Read events over a UNIX socket. # # Like `stdin` and `file` inputs, each event is assumed to be one line of text. # # Can either accept connections from clients or connect to a server, # depending on `mode`. class LogStash::Inputs::Unix < LogStash::Inputs::Base class Interrupted < StandardError; end config_name "unix" default :codec, "line" # When mode is `server`, the path to listen on. # When mode is `client`, the path to connect to. config :path, :validate => :string, :required => true # Remove socket file in case of EADDRINUSE failure config :force_unlink, :validate => :boolean, :default => false # The 'read' timeout in seconds. If a particular connection is idle for # more than this timeout period, we will assume it is dead and close it. # # If you never want to timeout, use -1. config :data_timeout, :validate => :number, :default => -1 # Mode to operate in. `server` listens for client connections, # `client` connects to a server. config :mode, :validate => ["server", "client"], :default => "server" def initialize(*args) super(*args) end # def initialize public def register require "socket" require "timeout" if server? @logger.info("Starting unix input listener", :address => "#{@path}", :force_unlink => "#{@force_unlink}") begin @server_socket = UNIXServer.new(@path) rescue Errno::EADDRINUSE, IOError if @force_unlink File.unlink(@path) begin @server_socket = UNIXServer.new(@path) return rescue Errno::EADDRINUSE, IOError @logger.error("!!!Could not start UNIX server: Address in use", :path => @path) raise end end @logger.error("Could not start UNIX server: Address in use", :path => @path) raise end end end # def register private def handle_socket(socket, output_queue) begin hostname = Socket.gethostname loop do buf = nil # NOTE(petef): the timeout only hits after the line is read # or socket dies # TODO(sissel): Why do we have a timeout here? What's the point? if @data_timeout == -1 buf = socket.readpartial(16384) else Timeout::timeout(@data_timeout) do buf = socket.readpartial(16384) end end @codec.decode(buf) do |event| decorate(event) event["host"] = hostname event["path"] = @path output_queue << event end end # loop do rescue => e @logger.debug("Closing connection", :path => @path, :exception => e, :backtrace => e.backtrace) rescue Timeout::Error @logger.debug("Closing connection after read timeout", :path => @path) end # begin ensure begin socket.close rescue IOError #pass end # begin end private def server? @mode == "server" end # def server? public def run(output_queue) if server? @thread = Thread.current @client_threads = [] loop do # Start a new thread for each connection. begin @client_threads << Thread.start(@server_socket.accept) do |s| # TODO(sissel): put this block in its own method. @logger.debug("Accepted connection", :server => "#{@path}") begin handle_socket(s, output_queue) rescue Interrupted s.close rescue nil end end # Thread.start rescue IOError, Interrupted if @interrupted # Intended shutdown, get out of the loop @server_socket.close @client_threads.each do |thread| thread.raise(IOError.new) end break else # Else it was a genuine IOError caused by something else, so propagate it up.. raise end end end # loop else loop do client_socket = UNIXSocket.new(@path) client_socket.instance_eval { class << self; include ::LogStash::Util::SocketPeer end } @logger.debug("Opened connection", :client => @path) handle_socket(client_socket, output_queue) end # loop end end # def run public def teardown if server? File.unlink(@path) @interrupted = true @thread.raise(Interrupted.new) end end # def teardown end # class LogStash::Inputs::Unix