module Sass # A namespace for nodes in the Sass parse tree. # # The Sass parse tree has three states: dynamic, static Sass, and static CSS. # # When it's first parsed, a Sass document is in the dynamic state. # It has nodes for mixin definitions and `@for` loops and so forth, # in addition to nodes for CSS rules and properties. # Nodes that only appear in this state are called **dynamic nodes**. # # {Tree::Node#perform} returns a static Sass tree, which is different. # It still has nodes for CSS rules and properties # but it doesn't have any dynamic-generation-related nodes. # The nodes in this state are in the same structure as the Sass document: # rules and properties are nested beneath one another. # Nodes that can be in this state or in the dynamic state # are called **static nodes**. # # {Tree::Node#cssize} then returns a static CSS tree. # This is like a static Sass tree, # but the structure exactly mirrors that of the generated CSS. # Rules and properties can't be nested beneath one another in this state. # # Finally, {Tree::Node#to_s} can be called on a static CSS tree # to get the actual CSS code as a string. module Tree # The abstract superclass of all parse-tree nodes. class Node # The child nodes of this node. # # @return [Array] attr_accessor :children # The line of the document on which this node appeared. # # @return [Fixnum] attr_accessor :line # The name of the document on which this node appeared. # # @return [String] attr_writer :filename # The options hash for the node. # See {file:SASS_REFERENCE.md#sass_options the Sass options documentation}. # # @return [{Symbol => Object}] attr_reader :options def initialize @children = [] end # Sets the options hash for the node and all its children. # # @param options [{Symbol => Object}] The options # @see #options def options=(options) children.each {|c| c.options = options} @options = options end # The name of the document on which this node appeared. # # @return [String] def filename @filename || (@options && @options[:filename]) end # Appends a child to the node. # # @param child [Tree::Node] The child node # @raise [Sass::SyntaxError] if `child` is invalid # @see #invalid_child? def <<(child) if msg = invalid_child?(child) raise Sass::SyntaxError.new(msg, :line => child.line) end @children << child end # Return the last child node. # # We need this because {Tree::Node} duck types as an Array for {Sass::Engine}. # # @return [Tree::Node] The last child node def last children.last end # Compares this node and another object (only other {Tree::Node}s will be equal). # This does a structural comparison; # if the contents of the nodes and all the child nodes are equivalent, # then the nodes are as well. # # Only static nodes need to override this. # # @param other [Object] The object to compare with # @return [Boolean] Whether or not this node and the other object # are the same # @see Sass::Tree def ==(other) self.class == other.class && other.children == children end # Runs the dynamic Sass code *and* computes the CSS for the tree. # # @see #perform # @see #to_s def render perform(Environment.new).cssize.to_s end # True if \{#to\_s} will return `nil`; # that is, if the node shouldn't be rendered. # Should only be called in a static tree. # # @return [Boolean] def invisible?; false; end # The output style. See {file:SASS_REFERENCE.md#sass_options the Sass options documentation}. # # @return [Symbol] def style @options[:style] end # Computes the CSS corresponding to this static CSS tree. # # \{#to_s} shouldn't be overridden directly; instead, override \{#\_to\_s}. # Only static-node subclasses need to implement \{#to\_s}. # # This may return `nil`, but it will only do so if \{#invisible?} is true. # # @param args [Array] Passed on to \{#\_to\_s} # @return [String, nil] The resulting CSS # @see Sass::Tree def to_s(*args) _to_s(*args) rescue Sass::SyntaxError => e e.modify_backtrace(:filename => filename, :line => line) raise e end # Converts a static Sass tree (e.g. the output of \{#perform}) # into a static CSS tree. # # \{#cssize} shouldn't be overridden directly; # instead, override \{#\_cssize} or \{#cssize!}. # # @param parent [Node, nil] The parent node of this node. # This should only be non-nil if the parent is the same class as this node # @return [Tree::Node] The resulting tree of static nodes # @raise [Sass::SyntaxError] if some element of the tree is invalid # @see Sass::Tree def cssize(parent = nil) _cssize((parent if parent.class == self.class)) rescue Sass::SyntaxError => e e.modify_backtrace(:filename => filename, :line => line) raise e end # Converts a dynamic tree into a static Sass tree. # That is, runs the dynamic Sass code: # mixins, variables, control directives, and so forth. # This doesn't modify this node or any of its children. # # \{#perform} shouldn't be overridden directly; # instead, override \{#\_perform} or \{#perform!}. # # @param environment [Sass::Environment] The lexical environment containing # variable and mixin values # @return [Tree::Node] The resulting tree of static nodes # @raise [Sass::SyntaxError] if some element of the tree is invalid # @see Sass::Tree def perform(environment) _perform(environment) rescue Sass::SyntaxError => e e.modify_backtrace(:filename => filename, :line => line) raise e end protected # Computes the CSS corresponding to this particular Sass node. # # This method should never raise {Sass::SyntaxError}s. # Such errors will not be properly annotated with Sass backtrace information. # All error conditions should be checked in earlier transformations, # such as \{#cssize} and \{#perform}. # # @param args [Array] ignored # @return [String, nil] The resulting CSS # @see #to_s # @see Sass::Tree def _to_s raise NotImplementedError.new("All static-node subclasses of Sass::Tree::Node must override #_to_s or #to_s.") end # Converts this static Sass node into a static CSS node, # returning the new node. # This doesn't modify this node or any of its children. # # @param parent [Node, nil] The parent node of this node. # This should only be non-nil if the parent is the same class as this node # @return [Tree::Node, Array] The resulting static CSS nodes # @raise [Sass::SyntaxError] if some element of the tree is invalid # @see #cssize # @see Sass::Tree def _cssize(parent) node = dup node.cssize!(parent) node end # Destructively converts this static Sass node into a static CSS node. # This *does* modify this node, # but will be run non-destructively by \{#\_cssize\}. # # @param parent [Node, nil] The parent node of this node. # This should only be non-nil if the parent is the same class as this node # @see #cssize def cssize!(parent) self.children = children.map {|c| c.cssize(self)}.flatten end # Runs any dynamic Sass code in this particular node. # This doesn't modify this node or any of its children. # # @param environment [Sass::Environment] The lexical environment containing # variable and mixin values # @return [Tree::Node, Array] The resulting static nodes # @see #perform # @see Sass::Tree def _perform(environment) node = dup node.perform!(environment) node end # Destructively runs dynamic Sass code in this particular node. # This *does* modify this node, # but will be run non-destructively by \{#\_perform\}. # # @param environment [Sass::Environment] The lexical environment containing # variable and mixin values # @see #perform def perform!(environment) self.children = perform_children(Environment.new(environment)) end # Non-destructively runs \{#perform} on all children of the current node. # # @param environment [Sass::Environment] The lexical environment containing # variable and mixin values # @return [Array] The resulting static nodes def perform_children(environment) children.map {|c| c.perform(environment)}.flatten end # Replaces SassScript in a chunk of text (via `#{}`) # with the resulting value. # # @param text [String] The text to interpolate # @param environment [Sass::Environment] The lexical environment containing # variable and mixin values # @return [String] The interpolated text def interpolate(text, environment) res = '' rest = Haml::Shared.handle_interpolation text do |scan| escapes = scan[2].size res << scan.matched[0...-2 - escapes] if escapes % 2 == 1 res << "\\" * (escapes - 1) << '#{' else res << "\\" * [0, escapes - 1].max res << Script::Parser.new(scan, line, scan.pos - scan.matched_size, filename). parse_interpolated.perform(environment).to_s end end res + rest end # @see Haml::Shared.balance # @raise [Sass::SyntaxError] if the brackets aren't balanced def balance(*args) res = Haml::Shared.balance(*args) return res if res raise Sass::SyntaxError.new("Unbalanced brackets.", :line => line) end # Returns an error message if the given child node is invalid, # and false otherwise. # # By default, all child nodes are valid. # This is expected to be overriden by subclasses # for which some children are invalid. # # @param child [Tree::Node] A potential child node # @return [Boolean, String] Whether or not the child node is valid, # as well as the error message to display if it is invalid def invalid_child?(child) false end end end end