Sha256: 9340d3f05b69a492df723a1fa25c892a71bcb3034f8fc15dd5faa6b72b171a9d
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Size: 857 Bytes
Versions: 1
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Stored size: 857 Bytes
Contents
require 'solver/tree_solver' class Game def initialize(maze) @maze = maze end def select_goal_cell(dificulty) dificulty = dificulty.to_sym solver = TreeSolver.new(@maze) start_x, start_y = 0, 0 paths = solver.paths(start_x, start_y) leafs = {} paths.each_leaf do |leaf| leafs[leaf.node_depth] = leaf end depths = leafs.keys.sort case dificulty when :easy selected_depth = depths[(depths.size*0.25).ceil] when :medium selected_depth = depths[(depths.size*0.5).ceil] when :hard selected_depth = depths.last else selected_depth = depths[rand((depths.size/2.0).ceil) + (depths.size/2.0).ceil] end leafs[selected_depth].content end def generate_goal(dificulty) selected_cell = select_goal_cell(dificulty) i, j = @maze.xy_to_ij(selected_cell.x, selected_cell.y) @maze.matrix[i][j] = 2 @maze end end
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
---|---|
rmaze-1.5.0 | lib/game/game.rb |