Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
Gosu::AudioManages initialization and finalization of audio libraries
Gosu::BitmapRectangular area of pixels, each represented by a Color value
Gosu::BufferPiece of memory with the Resource interface
Gosu::ButtonVery lightweight class that identifies a button (keyboard, mouse or other device)
Gosu::ColorRepresents an ARGB color value with 8 bits for each channel
Gosu::FileFile with the Resource interface
Gosu::FontA font can be used to draw text on a Graphics object very flexibly
Gosu::GraphicsServes as the target of all drawing and provides basic drawing functionality
Gosu::ImageProvides functionality for drawing rectangular images
Gosu::ImageDataAbstract base class for drawable images
Gosu::InputManages initialization and shutdown of the input system
Gosu::MessageSocketWraps an UDP socket
Gosu::ResourceBase class for resources
Gosu::SampleA sample is a short sound that is completely loaded in memory, can be played multiple times at once and offers very flexible playback parameters
Gosu::SampleInstanceAn instance of a Sample playing
Gosu::SongSongs are less flexible than samples in that they can only be played one at a time and without panning or speed parameters
Gosu::TextInputTextInput instances are invisible objects that build a text string from input, using the current operating system's keyboard layout
Gosu::WindowConvenient all-in-one class that serves as the foundation of a standard Gosu application

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