Sha256: 918df4a2711a711e9d484defd6eeeae44fa8ac8b16aeee8566854f1b99fed7a4
Contents?: true
Size: 1.69 KB
Versions: 4
Compression:
Stored size: 1.69 KB
Contents
(function (global, factory) { if (typeof define === "function" && define.amd) { define(["exports"], factory); } else if (typeof exports !== "undefined") { factory(exports); } else { var mod = { exports: {} }; factory(mod.exports); global.KaleidoShader = mod.exports; } })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports) { "use strict"; Object.defineProperty(_exports, "__esModule", { value: true }); _exports.KaleidoShader = void 0; /** * Kaleidoscope Shader * Radial reflection around center point * Ported from: http://pixelshaders.com/editor/ * by Toby Schachman / http://tobyschachman.com/ * * sides: number of reflections * angle: initial angle in radians */ var KaleidoShader = { uniforms: { 'tDiffuse': { value: null }, 'sides': { value: 6.0 }, 'angle': { value: 0.0 } }, vertexShader: /* glsl */ "\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}", fragmentShader: /* glsl */ "\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform float sides;\n\t\tuniform float angle;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec2 p = vUv - 0.5;\n\t\t\tfloat r = length(p);\n\t\t\tfloat a = atan(p.y, p.x) + angle;\n\t\t\tfloat tau = 2. * 3.1416 ;\n\t\t\ta = mod(a, tau/sides);\n\t\t\ta = abs(a - tau/sides/2.) ;\n\t\t\tp = r * vec2(cos(a), sin(a));\n\t\t\tvec4 color = texture2D(tDiffuse, p + 0.5);\n\t\t\tgl_FragColor = color;\n\n\t\t}" }; _exports.KaleidoShader = KaleidoShader; });
Version data entries
4 entries across 4 versions & 1 rubygems