[mS:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"ConfigurableJoint: name" Base: sizeiI: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; iaS; ;i;i;F; " SInt32; " m_FileID; i ; i; iaS; ;i;i;F; " SInt32; " m_PathID; i ; i; iaS; ;i;i;F; "PPtr; "m_ConnectedBody; i ; i ; iS; ;i;i;F; " SInt32; " m_FileID; i ; i ; iS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iS; ;i;i;F; " Vector3f; " m_Anchor; i; i ; i(S; ;i;i;F; " float; "x; i ; i ; i(S; ;i;i;F; " float; "y; i ; i; i(S; ;i;i;F; " float; "z; i ; i; i(S; ;i;i;F; " Vector3f; " m_Axis; i; i; i(S; ;i;i;F; " float; "x; i ; i; i(S; ;i;i;F; " float; "y; i ; i; i(S; ;i;i;F; " float; "z; i ; i; i(S; ;i;i;F; " Vector3f; "m_SecondaryAxis; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; "int; "m_XMotion; i ; i; iS; ;i;i;F; "int; "m_YMotion; i ; i; iS; ;i;i;F; "int; "m_ZMotion; i ; i; iS; ;i;i;F; "int; "m_AngularXMotion; i ; i; iS; ;i;i;F; "int; "m_AngularYMotion; i ; i; iS; ;i;i;F; "int; "m_AngularZMotion; i ; i; iS; ;i;i;F; "SoftJointLimit; "m_LinearLimit; i; i; iS; ;i;i;F; " float; " limit; i ; i; iS; ;i;i;F; " float; "bounciness; i ; i ; iS; ;i;i;F; " float; " spring; i ; i!; iS; ;i;i;F; " float; " damper; i ; i"; iS; ;i;i;F; "SoftJointLimit; "m_LowAngularXLimit; i; i#; iS; ;i;i;F; " float; " limit; i ; i$; iS; ;i;i;F; " float; "bounciness; i ; i%; iS; ;i;i;F; " float; " spring; i ; i&; iS; ;i;i;F; " float; " damper; i ; i'; iS; ;i;i;F; "SoftJointLimit; "m_HighAngularXLimit; i; i(; iS; ;i;i;F; " float; " limit; i ; i); iS; ;i;i;F; " float; "bounciness; i ; i*; iS; ;i;i;F; " float; " spring; i ; i+; iS; ;i;i;F; " float; " damper; i ; i,; iS; ;i;i;F; "SoftJointLimit; "m_AngularYLimit; i; i-; iS; ;i;i;F; " float; " limit; i ; i.; iS; ;i;i;F; " float; "bounciness; i ; i/; iS; ;i;i;F; " float; " spring; i ; i0; iS; ;i;i;F; " float; " damper; i ; i1; iS; ;i;i;F; "SoftJointLimit; "m_AngularZLimit; i; i2; iS; ;i;i;F; " float; " limit; i ; i3; iS; ;i;i;F; " float; "bounciness; i ; i4; iS; ;i;i;F; " float; " spring; i ; i5; iS; ;i;i;F; " float; " damper; i ; i6; iS; ;i;i;F; " Vector3f; "m_TargetPosition; i; i7; i S; ;i;i;F; " float; "x; i ; i8; i S; ;i;i;F; " float; "y; i ; i9; i S; ;i;i;F; " float; "z; i ; i:; i S; ;i;i;F; " Vector3f; "m_TargetVelocity; i; i;; i S; ;i;i;F; " float; "x; i ; i<; i S; ;i;i;F; " float; "y; i ; i=; i S; ;i;i;F; " float; "z; i ; i>; i S; ;i;i;F; "JointDrive; " m_XDrive; i; i?; iS; ;i;i;F; "int; " mode; i ; i@; iS; ;i;i;F; " float; "positionSpring; i ; iA; iS; ;i;i;F; " float; "positionDamper; i ; iB; iS; ;i;i;F; " float; "maximumForce; i ; iC; iS; ;i;i;F; "JointDrive; " m_YDrive; i; iD; iS; ;i;i;F; "int; " mode; i ; iE; iS; ;i;i;F; " float; "positionSpring; i ; iF; iS; ;i;i;F; " float; "positionDamper; i ; iG; iS; ;i;i;F; " float; "maximumForce; i ; iH; iS; ;i;i;F; "JointDrive; " m_ZDrive; i; iI; iS; ;i;i;F; "int; " mode; i ; iJ; iS; ;i;i;F; " float; "positionSpring; i ; iK; iS; ;i;i;F; " float; "positionDamper; i ; iL; iS; ;i;i;F; " float; "maximumForce; i ; iM; iS; ;i;i;F; "Quaternionf; "m_TargetRotation; i; iN; i S; ;i;i;F; " float; "x; i ; iO; i S; ;i;i;F; " float; "y; i ; iP; i S; ;i;i;F; " float; "z; i ; iQ; i S; ;i;i;F; " float; "w; i ; iR; i S; ;i;i;F; " Vector3f; "m_TargetAngularVelocity; i; iS; i S; ;i;i;F; " float; "x; i ; iT; i S; ;i;i;F; " float; "y; i ; iU; i S; ;i;i;F; " float; "z; i ; iV; i S; ;i;i;F; "int; "m_RotationDriveMode; i ; iW; iS; ;i;i;F; "JointDrive; "m_AngularXDrive; i; iX; iS; ;i;i;F; "int; " mode; i ; iY; iS; ;i;i;F; " float; "positionSpring; i ; iZ; iS; ;i;i;F; " float; "positionDamper; i ; i[; iS; ;i;i;F; " float; "maximumForce; i ; i\; iS; ;i;i;F; "JointDrive; "m_AngularYZDrive; i; i]; iS; ;i;i;F; "int; " mode; i ; i^; iS; ;i;i;F; " float; "positionSpring; i ; i_; iS; ;i;i;F; " float; "positionDamper; i ; i`; iS; ;i;i;F; " float; "maximumForce; i ; ia; iS; ;i;i;F; "JointDrive; "m_SlerpDrive; i; ib; iS; ;i;i;F; "int; " mode; i ; ic; iS; ;i;i;F; " float; "positionSpring; i ; id; iS; ;i;i;F; " float; "positionDamper; i ; ie; iS; ;i;i;F; " float; "maximumForce; i ; if; iS; ;i;i;F; "int; "m_ProjectionMode; i ; ig; iS; ;i;i;F; " float; "m_ProjectionDistance; i ; ih; iS; ;i;i;F; " float; "m_ProjectionAngle; i ; ii; iS; ;i;i;F; " bool; "m_ConfiguredInWorldSpace; i; ij; i@S; ;i;i;F; " float; "m_BreakForce; i ; ik; iS; ;i;i;F; " float; "m_BreakTorque; i ; il; i