[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"CircleCollider2D: nameI" Base:ET: sizei0: indexi: flagsi€S; ;i;i;F; I"PPtr; T; I"m_GameObject; T; i; i;iAS; ;i;i;F; I"int; T; " m_FileID; i ; i;iAS; ;i;i;F; I" SInt64; T; " m_PathID; i ; i;iAS; ;i;i;F; I" UInt8; T; I"m_Enabled; T; i; i ;iAS; ;i;i;F; I" float; T; "m_Density; i ; i ;iS; ;i;i;F; "PPtr; "m_Material; i; i ;iS; ;i;i;F; @ ; " m_FileID; i ; i ;iS; ;i;i;F; @; " m_PathID; i ; i ;iS; ;i;i;F; I" bool; T; "m_IsTrigger; i; i;iS; ;i;i;F; @ ; "m_UsedByEffector; i; i;i@S; ;i;i;F; I" Vector2f; T; " m_Offset; i ; i;i S; ;i;i;F; @; "x; i ; i;i S; ;i;i;F; @; "y; i ; i;i S; ;i;i;F; @; " m_Radius; i ; i;i