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/* Part of the Processing project - http://processing.org Copyright (c) 2012-15 The Processing Foundation Copyright (c) 2004-12 Ben Fry and Casey Reas Copyright (c) 2001-04 Massachusetts Institute of Technology This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, version 2.1. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D texture; uniform vec2 texOffset; varying vec4 vertColor; varying vec4 backVertColor; varying vec4 vertTexCoord; void main() { gl_FragColor = texture2D(texture, vertTexCoord.st) * (gl_FrontFacing ? vertColor : backVertColor); }
Version data entries
59 entries across 58 versions & 2 rubygems