# UIAButton methods module Appium module Android Button = 'android.widget.Button' ImageButton = 'android.widget.ImageButton' private # @private def _button_visible_selectors opts={} button_index = opts.fetch :button_index, false image_button_index = opts.fetch :image_button_index, false if button_index && image_button_index "new UiSelector().className(#{Button}).instance(#{button_index});" + "new UiSelector().className(#{ImageButton}).instance(#{image_button_index});" else "new UiSelector().className(#{Button});" + "new UiSelector().className(#{ImageButton});" end end # @private def _button_exact_string value button = string_visible_exact Button, value image_button = string_visible_exact ImageButton, value button + image_button end # @private def _button_contains_string value button = string_visible_contains Button, value image_button = string_visible_contains ImageButton, value button + image_button end public # Find the first button that contains value or by index. # @param value [String, Integer] the value to exactly match. # If int then the button at that index is returned. # @return [Button] def button value # Don't use ele_index because that only works on one element type. # Android needs to combine button and image button to match iOS. if value.is_a? Numeric index = value raise "#{index} is not a valid index. Must be >= 1" if index <= 0 return find_element :uiautomator, _button_visible_selectors(index: index) end find_element :uiautomator, _button_contains_string(value) end # Find all buttons containing value. # If value is omitted, all buttons are returned. # @param value [String] the value to search for # @return [Array