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# ParticleFX2D Change Log ## [Unreleased] - None so far ## [0.5.0] - Modified to remove all `require` and `require_relative` calls from the inner source files. - Instead the outer files (e.g. `particlefx2d.rb`) make sure all the inner files are pulled in the right order. - Why? A step towards being able to use this with `mruby` (I hope.) ## [0.4.0] - Added [Math2D](https://github.com/UalaceCafe/math2d) runtime dependency for vector maths - Tweaked `CanvasRendererFactory` to detect `fill_rectangle` if present ## [0.3.0] - Defined `Renderer` and `RendererFactory` modules to define how particles are displayed - Refactors the Ruby2D renderers to define to factories - `ShapeRendererFactory` which can be supplied a renderer class (viz. `ParticleCircle` and `ParticleShape`) to generate renderers - Preview `CanvasRendererFactory` which can be given a `Ruby2D::Canvas` into which the particle effects are drawn. Consider this _alpha_ because Canvas in Ruby2D is in its early days and currently only support rectangles. - The existing examples use the `ShapeRendererFactory` - Added an example [fx_square_burst](example/ruby2d/fx_square_burst.rb) that uses the `CanvasRendererFactory` ## [0.2.0] - Added some usage documentation to README - Requiring `particlefx_ruby2d` now automatically brings in `particlefx2d` - `Particle` properly handles colour arrays as input - Cleaned up examples ## [0.1.0] - Initial release
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
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particlefx2d-0.5.0 | CHANGELOG.md |