Sha256: 8e07560c41e57fba5bdb1a5df2b1e6811f317c8bb17b4d32f0e844ff92d2b672
Contents?: true
Size: 1.08 KB
Versions: 2
Compression:
Stored size: 1.08 KB
Contents
#= require "jax/material/illumination_layer" class Jax.Material.Layer.LambertDiffuse extends Jax.Material.IlluminationLayer constructor: (options) -> @intensity = 1 super options @meshDataMap = vertices: 'VERTEX_POSITION' normals: 'VERTEX_NORMAL' @eyeDir = vec3.create() @eyePos = vec3.create() illuminate: (context, mesh, model, vars, light) -> vars['LightDiffuseColor'] = light.color.diffuse vars['LightSpotExponent'] = light.spotExponent vars['LightSpotInnerCos'] = light.innerSpotAngleCos vars['LightSpotOuterCos'] = light.outerSpotAngleCos vars['LightType'] = light.type vars['EyeSpaceLightDirection'] = light.eyeDirection context.matrix_stack.getViewNormalMatrix(), @eyeDir vars['EyeSpaceLightPosition'] = light.eyePosition context.matrix_stack.getViewMatrix(), @eyePos vars.NormalMatrix = context.matrix_stack.getNormalMatrix() vars.MaterialDiffuseIntensity = @intensity vars.MaterialDiffuseColor = @color vars.ModelViewMatrix = context.matrix_stack.getModelViewMatrix() mesh.data.set vars, @meshDataMap
Version data entries
2 entries across 2 versions & 1 rubygems
Version | Path |
---|---|
jax-3.0.0.rc2 | lib/assets/javascripts/shaders/lambert_diffuse/material.js.coffee |
jax-3.0.0.rc1 | lib/assets/javascripts/shaders/lambert_diffuse/material.js.coffee |